<itemvalue="The radius of the gradient, as a fraction of the shortest side of the paint box. For example, if a radial gradient is painted on a box that is 100.0 pixels wide and 200.0 pixels tall, then a radius of 1.0 will place the 1.0 stop at 100.0 pixels from the [center]."/>
<itemvalue="Checks the connection status of the device. Do not use the result of this function to decide whether you can reliably make a network request, it only gives you the radio status. Instead, listen for connectivity changes via [onConnectivityChanged] stream. The returned list is never empty. In case of no connectivity, the list contains a single element of [ConnectivityResult.none]. Note also that this is the only case where [ConnectivityResult.none] is present."/>
<itemvalue="A stream of normalized gamepad events. A [GamepadNormalizer] is auto-created on first access using the current platform. Override [normalizer] before accessing this stream to use a custom normalizer. Events that cannot be normalized (unrecognized keys) are silently dropped."/>
<itemvalue="Starts playing the video. If the video is at the end, this method starts playing from the beginning. This method returns a future that completes as soon as the "play" command has been sent to the platform, not when playback itself is totally finished."/>
<itemvalue="The currently active set of [ui.AccessibilityFeatures]. This is set when the binding is first initialized and updated whenever a flag is changed. To listen to changes to accessibility features, create a [WidgetsBindingObserver] and listen to [WidgetsBindingObserver.didChangeAccessibilityFeatures]."/>
<itemvalue="Whether semantics information must be collected. Returns true if either the platform has requested semantics information to be generated or if [ensureSemantics] has been called otherwise. To get notified when this value changes register a listener with [addSemanticsEnabledListener]."/>
<itemvalue="True if video has finished playing to end. Reverts to false if video position changes, or video begins playing. Does not update if video is looping."/>
<itemvalue="A list of [FontVariation]s that affect how a variable font is rendered. Some fonts are variable fonts that can generate multiple font faces based on the values of customizable attributes. For example, a variable font may have a weight axis that can be set to a value between 1 and 1000. [FontVariation]s can be used to select the values of these design axes. For example, to control the weight axis of the Roboto Slab variable font (https:fonts.google.comspecimenRoboto+Slab): ```dart const TextStyle( fontFamily: 'RobotoSlab', fontVariations: <FontVariation>[FontVariation('wght', 900.0)] ) ``` Font variations can be interpolated via [lerp]. This is fastest when the same font variation axes are specified, in the same order, in both [TextStyle] objects. See [lerpFontVariations]. See also: [fontFeatures], for font variations that have discrete values."/>