<itemvalue="Usually, this means that the Expanded widget has the wrong ancestor RenderObjectWidget. Typically, Expanded widgets are placed directly inside Flex widgets. The offending Expanded is currently placed inside a Opacity widget."/>
<itemvalue="Draws a shadow for a [Path] representing the given material elevation. The `transparentOccluder` argument should be true if the occluding object is not opaque. The arguments must not be null."/>
<itemvalue="A pointer that has triggered a long-press with a primary button has stopped contacting the screen."/>
<itemvalue="A pointer that has triggered a long-press with a primary button has stopped contacting the screen. This is equivalent to (and is called immediately after) [onLongPressEnd]. The only difference between the two is that this callback does not contain details of the state of the pointer when it stopped contacting the screen."/>
<itemvalue="If true, tells the focus traversal policy to skip over this node for purposes of the traversal algorithm. This may be used to place nodes in the focus tree that may be focused, but not traversed, allowing them to receive key events as part of the focus chain, but not be traversed to via focus traversal. This is different from [canRequestFocus] because it only implies that the node can't be reached via traversal, not that it can't be focused. It may still be focused explicitly."/>
<itemvalue="Draws the subset of the given image described by the `src` argument into the canvas in the axis-aligned rectangle given by the `dst` argument. This might sample from outside the `src` rect by up to half the width of an applied filter. Multiple calls to this method with different arguments (from the same image) can be batched into a single call to [drawAtlas] to improve performance."/>
<itemvalue="Draws the given [Image] into the canvas with its top-left corner at the given [Offset]. The image is composited into the canvas using the given [Paint]."/>
<itemvalue="List based [Queue]. Keeps a cyclic buffer of elements, and grows to a larger buffer when it fills up. This guarantees constant time peek and remove operations, and amortized constant time add operations."/>
<itemvalue="A [Queue] that delegates all operations to a base queue. This class can be used to hide non-`Queue` methods of a queue object, or it can be extended to add extra functionality on top of an existing queue object."/>
<itemvalue="A class that efficiently implements both [Queue] and [List]."/>
<itemvalue="A [Queue] is a collection that can be manipulated at both ends. One can iterate over the elements of a queue through [forEach] or with an [Iterator]."/>
<itemvalue="Resolves this image provider using the given `configuration`, returning an [ImageStream]. This is the public entry-point of the [ImageProvider] class hierarchy. Subclasses should implement [obtainKey] and [loadImage], which are used by this method. If they need to change the implementation of [ImageStream] used, they should override [createStream]. If they need to manage the actual resolution of the image, they should override [resolveStreamForKey]. See the Lifecycle documentation on [ImageProvider] for more information."/>
<itemvalue="Records a [Picture] containing a sequence of graphical operations. To begin recording, construct a [Canvas] to record the commands. To end recording, use the [PictureRecorder.endRecording] method. Use with the Flutter framework The Flutter framework's [RendererBinding] provides a hook for creating [PictureRecorder] objects ([RendererBinding.createPictureRecorder]) that allows tests to hook into the scene creation logic. When creating a [PictureRecorder] and [Canvas] that will be used with a [PictureLayer] as part of the [Scene] in the context of the Flutter framework, consider calling [RendererBinding.createPictureRecorder] instead of calling the [PictureRecorder.new] constructor directly. This does not apply when using a canvas to generate a bitmap for other purposes, e.g. for generating a PNG image using [Picture.toImage]."/>
<itemvalue="Draw the given picture onto the canvas. To create a picture, see [PictureRecorder]."/>