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AndroidStudioSettings/yiiguxing.translation.xml
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<application>
<component name="Translation.Cache">
<option name="lastTrimTime" value="1784643917268" />
</component>
<component name="Translation.OpenAISettings">
<option name="OPEN_AI">
<open-ai>
<option name="API_PATH" value="/api/paas/v4/chat/completions" />
<option name="CUSTOM_MODEL" value="GLM-4-Flash" />
<option name="ENDPOINT" value="https://open.bigmodel.cn" />
<option name="USE_CUSTOM_MODEL" value="true" />
</open-ai>
</option>
</component>
<component name="Translation.Settings">
<option name="primaryLanguage" value="CHINESE_SIMPLIFIED" />
<option name="translator" value="OPEN_AI" />
</component>
<component name="Translation.States">
<option name="translationDialogHeight" value="325" />
<option name="translationDialogLocationX" value="2705" />
<option name="translationDialogLocationY" value="567" />
<option name="translationDialogWidth" value="1381" />
<histories>
<item value="radius" />
<item value="radial gradient" />
<item value="not complete count" />
<item value="core state follow" />
<item value="core state streaming" />
<item value="core state collecting" />
<item value="core state arm compliant" />
<item value="Compliant" />
<item value="combined history" />
<item value="combine history" />
<item value="Checks the connection status of the device. Do not use the result of this function to decide whether you can reliably make a network request, it only gives you the radio status. Instead, listen for connectivity changes via [onConnectivityChanged] stream. The returned list is never empty. In case of no connectivity, the list contains a single element of [ConnectivityResult.none]. Note also that this is the only case where [ConnectivityResult.none] is present." />
<item value="A stream of normalized gamepad events. A [GamepadNormalizer] is auto-created on first access using the current platform. Override [normalizer] before accessing this stream to use a custom normalizer. Events that cannot be normalized (unrecognized keys) are silently dropped." />
<item value="code cleanup" />
<item value="A gradient to use when filling the box. If this is specified, [color] has no effect. The [gradient] is drawn under the [image]." />
<item value="SOURCE LINKCRAFT" />
<item value="SOURCE LINKSOUL" />
<item value="set is app interaction required" />
<item value="set is enhanced open" />
<item value="notification count" />
<item value="notification" />
<item value="[angle] - the angle to rotate in radians. Rotates the object around z axis in local space." />
<item value="Starts playing the video. If the video is at the end, this method starts playing from the beginning. This method returns a future that completes as soon as the &quot;play&quot; command has been sent to the platform, not when playback itself is totally finished." />
<item value="The currently active set of [ui.AccessibilityFeatures]. This is set when the binding is first initialized and updated whenever a flag is changed. To listen to changes to accessibility features, create a [WidgetsBindingObserver] and listen to [WidgetsBindingObserver.didChangeAccessibilityFeatures]." />
<item value="Whether semantics information must be collected. Returns true if either the platform has requested semantics information to be generated or if [ensureSemantics] has been called otherwise. To get notified when this value changes register a listener with [addSemanticsEnabledListener]." />
<item value="No progress update for 1 second while playing, retry current emotion" />
<item value="SIGNATURE" />
<item value="pending" />
<item value="The current playback position." />
<item value="The total duration of the video. The value is only meaningful when [isInitialized] is true." />
<item value="Attempts to open the given [dataSource] and load metadata about the video." />
<item value="unawaited" />
<item value="True if video has finished playing to end. Reverts to false if video position changes, or video begins playing. Does not update if video is looping." />
<item value="Emotion" />
<item value="mask" />
<item value="musk" />
<item value="on configed" />
<item value="chargerplugin" />
<item value="not charging" />
<item value="not charge" />
<item value="current" />
<item value="full charged" />
<item value="robot charging battery level layer" />
<item value="current temp face video path" />
<item value="A list of [FontVariation]s that affect how a variable font is rendered. Some fonts are variable fonts that can generate multiple font faces based on the values of customizable attributes. For example, a variable font may have a weight axis that can be set to a value between 1 and 1000. [FontVariation]s can be used to select the values of these design axes. For example, to control the weight axis of the Roboto Slab variable font (https:fonts.google.comspecimenRoboto+Slab): ```dart const TextStyle( fontFamily: 'RobotoSlab', fontVariations: &lt;FontVariation&gt;[FontVariation('wght', 900.0)] ) ``` Font variations can be interpolated via [lerp]. This is fastest when the same font variation axes are specified, in the same order, in both [TextStyle] objects. See [lerpFontVariations]. See also: [fontFeatures], for font variations that have discrete values." />
<item value="subscribtion" />
<item value="to go" />
<item value="normalize tasks" />
<item value="loose" />
<item value="tight" />
<item value="[TextInputAction.next] and [TextInputAction.previous], which automatically shift the focus to the nextprevious focusable item when the user is done editing." />
</histories>
<option name="languageScores">
<map>
<entry key="CHINESE_SIMPLIFIED" value="69" />
<entry key="ENGLISH" value="69" />
</map>
</option>
</component>
</application>