<itemvalue="A common pattern when using bottom navigation bars is to support navigating to the initial location when tapping the item that is already active. This example demonstrates how to support this behavior, using the initialLocation parameter of goBranch."/>
<itemvalue="When navigating to a new branch, it's recommended to use the goBranch method, as doing so makes sure the last navigation state of the Navigator for the branch is restored."/>
<itemvalue="Navigate to the current location of the branch at the provided index when tapping an item in the BottomNavigationBar."/>
<itemvalue="The [Navigator] replaced `oldRoute` with `newRoute`."/>
<itemvalue="The [Navigator] pushed `route`. The route immediately below that one, and thus the previously active route, is `previousRoute`."/>
<itemvalue="Expando mapping instances of NavigatorObserver to their associated NavigatorState (or `null`, if there is no associated NavigatorState). The reason we don't use a private instance field of type `NavigatorState?` is because as part of implementing https:github.comdart-langlanguageissues2020, it will soon become a runtime error to invoke a private member that is mocked in another library. By using an expando rather than an instance field, we ensure that a mocked NavigatorObserver can still properly keep track of its associated NavigatorState."/>
<itemvalue="An interface for observing the behavior of a [Navigator]."/>
<itemvalue="Clip with anti-aliasing and saveLayer immediately following the clip. This mode not only clips with anti-aliasing, but also allocates an offscreen buffer. All subsequent paints are carried out on that buffer before finally being clipped and composited back. This is very slow. It has no bleeding edge artifacts (that [antiAlias] has) but it changes the semantics as an offscreen buffer is now introduced. (See https:github.comflutterflutterissues18057issuecomment-394197336 for a difference between paint without saveLayer and paint with saveLayer.) This will be only rarely needed. One case where you might need this is if you have an image overlaid on a very different background color. In these cases, consider whether you can avoid overlaying multiple colors in one spot (e.g. by having the background color only present where the image is absent). If you can, [antiAlias] would be fine and much faster. See also: [antiAlias], which is much faster, and has similar clipping results."/>
<itemvalue="Clip with anti-aliasing. This mode has anti-aliased clipping edges to achieve a smoother look. It' s much faster than [antiAliasWithSaveLayer], but slower than [hardEdge]. This will be the common case when dealing with circles and arcs. Different from [hardEdge] and [antiAliasWithSaveLayer], this clipping may have bleeding edge artifacts. (See https:fiddle.skia.orgc21cb4c2b2515996b537f36e7819288ae for an example.) See also: [hardEdge], which is a little faster, but with lower fidelity. [antiAliasWithSaveLayer], which is much slower, but can avoid the bleeding edges if there's no other way. [Paint.isAntiAlias], which is the anti-aliasing switch for general draw operations."/>
<itemvalue="Clip, but do not apply anti-aliasing. This mode enables clipping, but curves and non-axis-aligned straight lines will be jagged as no effort is made to anti-alias. Faster than other clipping modes, but slower than [none]. This is a reasonable choice when clipping is needed, if the container is an axis- aligned rectangle or an axis-aligned rounded rectangle with very small corner radii. See also: [antiAlias], which is more reasonable when clipping is needed and the shape is not an axis-aligned rectangle."/>
<itemvalue="No clip at all. This is the default option for most widgets: if the content does not overflow the widget boundary, don't pay any performance cost for clipping. If the content does overflow, please explicitly specify the following [Clip] options: [hardEdge], which is the fastest clipping, but with lower fidelity. [antiAlias], which is a little slower than [hardEdge], but with smoothed edges. [antiAliasWithSaveLayer], which is much slower than [antiAlias], and should rarely be used."/>
<itemvalue="Whether this range is empty (but still potentially placed inside the text)."/>
<itemvalue="Whether the start of this range precedes the end."/>
<itemvalue="Whether this range represents a valid position in the text."/>
<itemvalue="The range of text that is still being composed. Composing regions are created by input methods (IMEs) to indicate the text within a certain range is provisional. For instance, the Android Gboard app's English keyboard puts the current word under the caret into a composing region to indicate the word is subject to autocorrect or prediction changes. Composing regions can also be used for performing multistage input, which is typically used by IMEs designed for phonetic keyboard to enter ideographic symbols. As an example, many CJK keyboards require the user to enter a Latin alphabet sequence and then convert it to CJK characters. On iOS, the default software keyboards do not have a dedicated view to show the unfinished Latin sequence, so it's displayed directly in the text field, inside of a composing region. The composing region should typically only be changed by the IME, or the user via interacting with the IME. If the range represented by this property is [TextRange.empty], then the text is not currently being composed."/>
<itemvalue="Overrides the way the cache is used. The way the cache is used is based on the navigation type. For a normal page load, the cache is checked and content is re-validated as needed. When navigating back, content is not revalidated, instead the content is just retrieved from the cache. This method allows the client to override this behavior by specifying one of LOAD_DEFAULT, LOAD_CACHE_ELSE_NETWORK, LOAD_NO_CACHE or LOAD_CACHE_ONLY. The default value is LOAD_DEFAULT."/>
<itemvalue="pixels – The colors to write to the bitmap offset – The index of the first color to read from pixels[] stride – The number of colors in pixels[] to skip between rows. Normally this value will be the same as the width of the bitmap, but it can be larger (or negative). x – The x coordinate of the first pixel to write to in the bitmap. y – The y coordinate of the first pixel to write to in the bitmap. width – The number of colors to copy from pixels[] per row height – The number of rows to write to the bitmap"/>
<itemvalue="Return the FragmentActivity this fragment is currently associated with. May return null if the fragment is associated with a Context instead."/>
<itemvalue="Calls the specified function block with this value as its receiver and returns its result. For detailed usage information see the documentation for scope functions ."/>
<itemvalue="Sets up the given animation to play when the animation supplied in the play(Animator) call that created this Builder object ends. Params: anim – The animation that will play when the animation supplied to the play(Animator) method ends."/>
<itemvalue="Sets up the given animation to play when the animation supplied in the play(Animator) call that created this Builder object to start when the animation supplied in this method call ends. Params: anim – The animation whose end will cause the animation supplied to the play(Animator) method to play."/>
<itemvalue="Sets up the animation supplied in the play(Animator) call that created this Builder object to play when the given amount of time elapses. Params: delay – The number of milliseconds that should elapse before the animation starts."/>
<itemvalue="Whether the inflated hierarchy should be attached to the root parameter? If false, root is only used to create the correct subclass of LayoutParams for the root view in the XML."/>