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AndroidStudioSettings/yiiguxing.translation.xml
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<application>
<component name="Translation.Cache">
<option name="lastTrimTime" value="1774353755126" />
</component>
<component name="Translation.OpenAISettings">
<option name="OPEN_AI">
<open-ai>
<option name="API_PATH" value="/api/paas/v4/chat/completions" />
<option name="CUSTOM_MODEL" value="GLM-4-Flash" />
<option name="ENDPOINT" value="https://open.bigmodel.cn" />
<option name="USE_CUSTOM_MODEL" value="true" />
</open-ai>
</option>
</component>
<component name="Translation.Settings">
<option name="primaryLanguage" value="CHINESE_SIMPLIFIED" />
<option name="translator" value="OPEN_AI" />
</component>
<component name="Translation.States">
<option name="translationDialogHeight" value="260" />
<option name="translationDialogLocationX" value="2705" />
<option name="translationDialogLocationY" value="567" />
<option name="translationDialogWidth" value="1381" />
<histories>
<item value="center" />
<item value="This example includes a generic `SpinnerField&lt;T&gt;` class that you can copy into your own project and customize." />
<item value="This example includes a generic `SpinnerFie into your own project and customize." />
<item value="{@macro flutter.widgets.editableText.onTapOutside} {@tool dartpad} This example shows how to use a `TextFieldTapRegion` to wrap a set of &quot;spinner&quot; buttons that increment and decrement a value in the [TextField] without causing the text field to lose keyboard focus." />
<item value="The number of discrete divisions. Typically used with [label] to show the current discrete value. If null, the slider is continuous." />
<item value="ljjqr" />
<item value="When set to true, silences the ticker, so that it is no longer ticking. If a tick is already scheduled, it will unschedule it. This will not unschedule the next frame, though. When set to false, unsilences the ticker, potentially scheduling a frame to handle the next tick. By convention, the [muted] property is controlled by the object that created the [Ticker] (typically a [TickerProvider]), not the object that listens to the ticker's ticks." />
<item value="unregister on top activity change listener" />
<item value="in stall app" />
<item value="set state bar state" />
<item value="call side bar" />
<item value="alarm manager" />
<item value="ALARM SERVICE" />
<item value="Returns `true` if the signal is successfully delivered to the process. Otherwise the signal could not be sent, usually meaning that the process is already dead." />
<item value="Kills the process with id [pid]. Where possible, sends the [signal] to the process with id [pid]. This includes Linux and OS X. The default signal is [ProcessSignal.sigterm] which will normally terminate the process. On platforms without signal support, including Windows, the call just terminates the process with id [pid] in a platform specific way, and the [signal] parameter is ignored. Returns `true` if the signal is successfully delivered to the process. Otherwise the signal could not be sent, usually meaning that the process is already dead." />
<item value="On Linux and OS X a normal exit code will be a positive value in the range `[0..255]`. If the process was terminated due to a signal the exit code will be a negative value in the range `[-255..-1]`, where the absolute value of the exit code is the signal number. For example, if a process crashes due to a segmentation violation the exit code will be -11, as the signal SIGSEGV has the number 11." />
<item value="battery" />
<item value="ensure battery state" />
<item value="batteries" />
<item value="electric quantity" />
<item value="请连接遥控器失败" />
<item value="special TTS voice" />
<item value="play connect remote control voice" />
<item value="interval select count" />
<item value="rb labels" />
<item value="right stick function lock" />
<item value="right sticker function lock" />
<item value="gamepads manager listener disposers" />
<item value="gamepads manager un listeners" />
<item value="Compares two maps for element-by-element equality. Returns true if the maps are both null, or if they are both non-null, have the same length, and contain the same keys associated with the same values. Returns false otherwise. If the elements are maps, lists, sets, or other collectionscomposite objects, then the contents of those elements are not compared element by element unless their equality operators ([Object.==]) do so. For checking deep equality, consider using the [DeepCollectionEquality] class. See also: [setEquals], which does something similar for sets. [listEquals], which does something similar for lists." />
<item value="rocker" />
<item value="Tools that recognize pragma hints should pick a pragma prefix to identify the tool. They should recognize any hint with a [name] starting with their prefix followed by `:` as if it was intended for that tool. A hint with a prefix for another tool should be ignored (unless compatibility with that other tool is a goal)." />
<item value="Marks a feature as [Deprecated] until the next release." />
<item value="Create a deprecation annotation which specifies the migration path and expiration of the annotated feature. The [message] argument should be readable by programmers, and should state an alternative feature (if available) as well as when an annotated feature is expected to be removed." />
<item value="register buttons shot cut" />
<item value="register button" />
<item value="modifiers" />
<item value="This method should only be used at the &quot;root&quot; of the `build` method of a widget." />
<item value="Returns the value exposed by a provider and rebuild the widget when that value changes." />
<item value="This constructor is only guaranteed to work when invoked as `const`. It may work as a non-constant invocation on some platforms which have access to compiler options at run-time, but most ahead-of-time compiled platforms will not have this information." />
<item value="The compilation configuration environment is not the same as the environment variables of a POSIX process. Those can be accessed on native platforms using `Platform.environment` from the `dart:io` library." />
<item value="increame" />
<item value="finger toq" />
<item value="For generated code only. @nodoc" />
<item value="The base class for all protobuf message types. The protoc plugin generates subclasses providing type-specific properties and methods. Public properties and methods added here should also be added to `GeneratedMessage_reservedNames` and should be unlikely to be used in a proto file." />
<item value="The following line ensures that the Material Icons font is included with your application, so that you can use the icons in the material Icons class." />
<item value="set the angle too for all mimicing joints" />
<item value="Negate to accommodate Right -&gt; Left handed coordinate system NOTE: It is assumed that the axis vector is normalized" />
<item value="A hinge joint that rotates along the axis and has a limited range specified by the upper and lower limits." />
<item value="A continuous hinge joint that rotates around the axis and has no upper and lower limits." />
</histories>
<option name="languageScores">
<map>
<entry key="CHINESE_SIMPLIFIED" value="67" />
<entry key="ENGLISH" value="67" />
</map>
</option>
</component>
</application>