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<application>
<component name="AppStorage">
<option name="newTranslationDialogHeight" value="304" />
<option name="newTranslationDialogWidth" value="406" />
<option name="newTranslationDialogX" value="811" />
<option name="newTranslationDialogY" value="447" />
<option name="pinTranslationDialog" value="true" />
<histories>
<item value="Render Semantics Gesture Handler" />
<item value="Render Semantics Annotations" />
<item value="compaction Strategy" />
<item value="time After Framework Init Micros" />
<item value="time To First Frame Micros" />
<item value="time To First Frame Rasterized Micros" />
<item value="time To Framework Init Micros" />
<item value="engine Enter Timestamp Micros" />
<item value="is on waitlist" />
<item value="problem" />
<item value="tag" />
<item value="problem tag" />
<item value="feat: GS-1026 update report." />
<item value="Submission" />
<item value="fix: do not occlude delete button." />
<item value="遮挡" />
<item value="ratio" />
<item value="A [Slidable] notification that can bubble up the widget tree. You can determine the type of a notification using the `is` operator to check the [runtimeType] of the notification. To listen for notifications in a subtree, use a [SlidableNotificationListener]. To send a notification, call [dispatch] on the notification you wish to send. The notification will be delivered to the closest [SlidableNotificationListener] widget." />
<item value="Called when a notification of the appropriate arrives at this location in the tree." />
<item value="The widget directly below this widget in the tree. This is not necessarily the widget that dispatched the notification. {@macro flutter.widgets.child}" />
<item value="A widget that listens for [SlidableNotification]s bubbling up the tree. To dispatch notifications, use the [SlidableNotification.dispatch] method." />
<item value="Outlined Border" />
<item value="General Private Chat Controller" />
<item value="This's a flag lock, to prevent hop in a group chat before pre group chat page haven't dispose completely." />
<item value="This's a flag lock, to prevent hop in a group chat before pre-chat page haven't dispose completely." />
<item value="By default all lottie animation is infinite, which causes e2e test halt. Thus setting repeat as false when running in e2e test" />
<item value="e 2 e Testing Active" />
<item value="feat: GS-966 display customized name first." />
<item value="Whether [other] is a `String` with the same sequence of code units. This method compares each individual code unit of the strings. It does not check for Unicode equivalence. For example, both the following strings represent the string 'Amélie', but due to their different encoding, are not equal: ```dart 'Am\xe9lie' == 'Ame\u{301}lie'; false ``` The first string encodes 'é' as a single unicode code unit (also a single rune), whereas the second string encodes it as 'e' with the combining accent character '◌́'." />
<item value="A hash code derived from the code units of the string. This is compatible with [operator ==]. Strings with the same sequence of code units have the same hash code." />
<item value="Petition Reports Record" />
<item value="Optionally, annotate a Built Value with this to specify settings. This is only needed for advanced use." />
<item value="immersive" />
<item value="lean Back" />
<item value="immersive Sticky" />
<item value="edge To Edge" />
<item value="manual" />
<item value="transitive" />
<item value="fix: issue happened on quick rejoin chat" />
<item value="fix: issue on quick rejoin chat" />
<item value="Called to veto attempts by the user to dismiss the enclosing [ModalRoute]. If the callback returns a Future that resolves to false, the enclosing route will not be popped." />
<item value="Delete registered Class Instance [S] (or [tag]) and, closes any open controllers `DisposableInterface`, cleans up the memory Deletes the Instance&lt;[S]&gt;, cleaning the memory. - [tag] Optional &quot;tag&quot; used to register the Instance - [key] For internal usage, is the processed key used to register the Instance. don't use it unless you know what you are doing. Deletes the Instance&lt;[S]&gt;, cleaning the memory and closes any open controllers (`DisposableInterface`). - [tag] Optional &quot;tag&quot; used to register the Instance - [key] For internal usage, is the processed key used to register the Instance. don't use it unless you know what you are doing. - [force] Will delete an Instance even if marked as `permanent`." />
<item value="Deletes the Instance&lt;[S]&gt;, cleaning the memory and closes any open controllers (`DisposableInterface`). - [tag] Optional &quot;tag&quot; used to register the Instance - [key] For internal usage, is the processed key used to register the Instance. don't use it unless you know what you are doing. - [force] Will delete an Instance even if marked as `permanent`." />
<item value="feat: speed up reaction and message send." />
<item value="Operation was rejected because the system is not in a state required for the operation's execution. If performing a query, ensure it has been indexed via the Firebase console." />
<item value="strange content on replaying message with at user." />
<item value="Navigation.pushReplacement() shortcut .&lt;br&gt;&lt;br&gt; Pop the current page and pushes a new `page` to the stack It has the advantage of not needing context, so you can call from your business logic You can set a custom [transition], define a Tween [curve], and a transition [duration]. You can send any type of value to the other route in the [arguments]. Just like native routing in Flutter, you can push a route as a [fullscreenDialog], [id] is for when you are using nested navigation, as explained in documentation If you want the same behavior of ios that pops a route when the user drag, you can set [popGesture] to true If you're using the [Bindings] api, you must define it here By default, GetX will prevent you from push a route that you already in, if you want to push anyway, set [preventDuplicates] to false" />
<item value="input Restore Key" />
<item value="Sends the current composing rect to the iOS text input plugin via the text input channel. We need to keep sending the information even if no text is currently marked, as the information usually lags behind. The text input plugin needs to estimate the composing rect based on the latest caret rect, when the composing rect info didn't arrive in time." />
<item value="Returns a list of rects that bound the given selection. The [boxHeightStyle] and [boxWidthStyle] arguments may be used to select the shape of the [TextBox]s. These properties default to [ui.BoxHeightStyle.tight] and [ui.BoxWidthStyle.tight] respectively and must not be null. A given selection might have more than one rect if this text painter contains bidirectional text because logically contiguous text might not be visually contiguous. Leading or trailing newline characters will be represented by zero-width `Textbox`es. The method only returns `TextBox`es of glyphs that are entirely enclosed by the given `selection`: a multi-code-unit glyph will be excluded if only part of its code units are in `selection`." />
</histories>
<option name="languageScores">
<map>
<entry key="CHINESE" value="240" />
<entry key="ENGLISH" value="241" />
<entry key="GERMAN" value="1" />
<entry key="FRENCH" value="1" />
</map>
</option>
</component>
<component name="Cache">
<option name="lastTrimTime" value="1659880249837" />
</component>
<component name="Settings">
<option name="phoneticFontFamily" value="DejaVu Sans Mono" />
<option name="primaryFontFamily" value="Noto Sans CJK SC Regular" />
<option name="showActionsInContextMenuOnlyWithSelection" value="false" />
<option name="translateDocumentation" value="true" />
</component>
</application>