<itemvalue="The delegate to build the whole picker's components. By extending the delegate, you can customize every components on you own. Delegate requires two generic types: [Asset] The type of your assets. Defaults to [AssetEntity]. [Path] The type of your paths. Defaults to [AssetPathEntity]."/>
<itemvalue="flex"/>
<itemvalue="flex"/>
<itemvalue="Panel"/>
<itemvalue="Panel"/>
<itemvalue="thumb"/>
<itemvalue="thumb"/>
@ -55,19 +56,18 @@
<itemvalue="By default all lottie animation is infinite, which causes e2e test halt. Thus setting repeat as false when running in e2e test"/>
<itemvalue="By default all lottie animation is infinite, which causes e2e test halt. Thus setting repeat as false when running in e2e test"/>
<itemvalue="e 2 e Testing Active"/>
<itemvalue="e 2 e Testing Active"/>
<itemvalue="feat: GS-966 display customized name first."/>
<itemvalue="feat: GS-966 display customized name first."/>
<itemvalue="Whether [other] is a `String` with the same sequence of code units. This method compares each individual code unit of the strings. It does not check for Unicode equivalence. For example, both the following strings represent the string 'Amélie', but due to their different encoding, are not equal: ```dart 'Am\xe9lie' == 'Ame\u{301}lie'; false ``` The first string encodes 'é' as a single unicode code unit (also a single rune), whereas the second string encodes it as 'e' with the combining accent character '◌́'."/>