<itemvalue="Shuffles the elements of this list randomly. ```dart final numbers = <int>[1, 2, 3, 4, 5]; numbers.shuffle(); print(numbers); [1, 3, 4, 5, 2] OR some other random result."/>
<itemvalue="Shuffles the elements of this list randomly. ```dart final numbers = <int>[1, 2, 3, 4, 5]; numbers.shuffle(); print(numbers); [1, 3, 4, 5, 2] OR some other random result."/>
@ -71,12 +72,11 @@
<itemvalue="Standard output from the process. The value used for the `stdoutEncoding` argument to [Process.run] determines the type. If `null` was used, this value is of type [Uint8List] otherwise it is of type `String`."/>
<itemvalue="Standard output from the process. The value used for the `stdoutEncoding` argument to [Process.run] determines the type. If `null` was used, this value is of type [Uint8List] otherwise it is of type `String`."/>
<itemvalue="A rectangle upon which a backend texture is mapped. Backend textures are images that can be applied (mapped) to an area of the Flutter view. They are created, managed, and updated using a platform-specific texture registry. This is typically done by a plugin that integrates with host platform video player, camera, or OpenGL APIs, or similar image sources. A texture widget refers to its backend texture using an integer ID. Texture IDs are obtained from the texture registry and are scoped to the Flutter view. Texture IDs may be reused after deregistration, at the discretion of the registry. The use of texture IDs currently unknown to the registry will silently result in a blank rectangle. Texture widgets are repainted autonomously as dictated by the backend (e.g. on arrival of a video frame). Such repainting generally does not involve executing Dart code. The size of the rectangle is determined by its parent widget, and the texture is automatically scaled to fit."/>
<itemvalue="A rectangle upon which a backend texture is mapped. Backend textures are images that can be applied (mapped) to an area of the Flutter view. They are created, managed, and updated using a platform-specific texture registry. This is typically done by a plugin that integrates with host platform video player, camera, or OpenGL APIs, or similar image sources. A texture widget refers to its backend texture using an integer ID. Texture IDs are obtained from the texture registry and are scoped to the Flutter view. Texture IDs may be reused after deregistration, at the discretion of the registry. The use of texture IDs currently unknown to the registry will silently result in a blank rectangle. Texture widgets are repainted autonomously as dictated by the backend (e.g. on arrival of a video frame). Such repainting generally does not involve executing Dart code. The size of the rectangle is determined by its parent widget, and the texture is automatically scaled to fit."/>