<itemvalue="The number of microseconds since the "Unix epoch" 1970-01-01T00:00:00Z (UTC). This value is independent of the time zone. This value is at most 8,640,000,000,000,000,000us (100,000,000 days) from the Unix epoch. In other words: `microsecondsSinceEpoch.abs() <= 8640000000000000000`. Note that this value does not fit into 53 bits (the size of a IEEE double). A JavaScript number is not able to hold this value."/>
<itemvalue="The number of milliseconds since the "Unix epoch" 1970-01-01T00:00:00Z (UTC). This value is independent of the time zone. This value is at most 8,640,000,000,000,000ms (100,000,000 days) from the Unix epoch. In other words: `millisecondsSinceEpoch.abs() <= 8640000000000000`."/>
<itemvalue="Render Semantics Gesture Handler"/>
<itemvalue="Render Semantics Gesture Handler"/>
<itemvalue="Render Semantics Annotations"/>
<itemvalue="Render Semantics Annotations"/>
<itemvalue="compaction Strategy"/>
<itemvalue="compaction Strategy"/>
@ -54,13 +56,11 @@
<itemvalue="strange content on replaying message with at user."/>
<itemvalue="strange content on replaying message with at user."/>
<itemvalue="Navigation.pushReplacement() shortcut .<br><br> Pop the current page and pushes a new `page` to the stack It has the advantage of not needing context, so you can call from your business logic You can set a custom [transition], define a Tween [curve], and a transition [duration]. You can send any type of value to the other route in the [arguments]. Just like native routing in Flutter, you can push a route as a [fullscreenDialog], [id] is for when you are using nested navigation, as explained in documentation If you want the same behavior of ios that pops a route when the user drag, you can set [popGesture] to true If you're using the [Bindings] api, you must define it here By default, GetX will prevent you from push a route that you already in, if you want to push anyway, set [preventDuplicates] to false"/>
<itemvalue="Navigation.pushReplacement() shortcut .<br><br> Pop the current page and pushes a new `page` to the stack It has the advantage of not needing context, so you can call from your business logic You can set a custom [transition], define a Tween [curve], and a transition [duration]. You can send any type of value to the other route in the [arguments]. Just like native routing in Flutter, you can push a route as a [fullscreenDialog], [id] is for when you are using nested navigation, as explained in documentation If you want the same behavior of ios that pops a route when the user drag, you can set [popGesture] to true If you're using the [Bindings] api, you must define it here By default, GetX will prevent you from push a route that you already in, if you want to push anyway, set [preventDuplicates] to false"/>
<itemvalue="input Restore Key"/>
<itemvalue="input Restore Key"/>
<itemvalue="Sends the current composing rect to the iOS text input plugin via the text input channel. We need to keep sending the information even if no text is currently marked, as the information usually lags behind. The text input plugin needs to estimate the composing rect based on the latest caret rect, when the composing rect info didn't arrive in time."/>
<itemvalue="Returns a list of rects that bound the given selection. The [boxHeightStyle] and [boxWidthStyle] arguments may be used to select the shape of the [TextBox]s. These properties default to [ui.BoxHeightStyle.tight] and [ui.BoxWidthStyle.tight] respectively and must not be null. A given selection might have more than one rect if this text painter contains bidirectional text because logically contiguous text might not be visually contiguous. Leading or trailing newline characters will be represented by zero-width `Textbox`es. The method only returns `TextBox`es of glyphs that are entirely enclosed by the given `selection`: a multi-code-unit glyph will be excluded if only part of its code units are in `selection`."/>