<itemvalue="Fixes the [SnackBar] at the bottom of the [Scaffold]. The exception is that the [SnackBar] will be shown above a [BottomNavigationBar] or a [NavigationBar]. Additionally, the [SnackBar] will cause other non-fixed widgets inside [Scaffold] to be pushed above (for example, the [FloatingActionButton])."/>
<itemvalue="The currently selected value for a group of radio buttons. This radio button is considered selected if its [value] matches the [groupValue]."/>
<itemvalue="vertical"/>
@ -31,7 +32,6 @@
<itemvalue="The second and third arguments specify the [TileMode] for the x direction and y direction respectively. [TileMode.repeated] can be used for tiling images."/>
<itemvalue="Creates an image-tiling shader. The first argument specifies the image to render. The [decodeImageFromList] function can be used to decode an image from bytes into the form expected here. (In production code, starting from [instantiateImageCodec] may be preferable.)"/>
<itemvalue="texture"/>
<itemvalue="texcoords"/>
<itemvalue="view projection matrix"/>
<itemvalue="Translates a 2D point from NDC to a THREE.Ray that can be used for picking. @vector - THREE.Vector3 that represents 2D point @camera - THREE.Camera"/>
<itemvalue="The global transform of the object. If the Object3d has no parent, then it's identical to the local transform."/>