AI-Koala | 2024.1.1 Patch 1 <debuggerx@debuggerx-PC Update yiiguxing.translation.xml

master
debuggerx 9 months ago
parent 9c8121d4e7
commit 0eb7591836

@ -12,6 +12,7 @@
<option name="translationDialogLocationY" value="536" />
<option name="translationDialogWidth" value="1253" />
<histories>
<item value="texcoords" />
<item value="Fixes the [SnackBar] at the bottom of the [Scaffold]. The exception is that the [SnackBar] will be shown above a [BottomNavigationBar] or a [NavigationBar]. Additionally, the [SnackBar] will cause other non-fixed widgets inside [Scaffold] to be pushed above (for example, the [FloatingActionButton])." />
<item value="The currently selected value for a group of radio buttons. This radio button is considered selected if its [value] matches the [groupValue]." />
<item value="vertical" />
@ -31,7 +32,6 @@
<item value="The second and third arguments specify the [TileMode] for the x direction and y direction respectively. [TileMode.repeated] can be used for tiling images." />
<item value="Creates an image-tiling shader. The first argument specifies the image to render. The [decodeImageFromList] function can be used to decode an image from bytes into the form expected here. (In production code, starting from [instantiateImageCodec] may be preferable.)" />
<item value="texture" />
<item value="texcoords" />
<item value="view projection matrix" />
<item value="Translates a 2D point from NDC to a THREE.Ray that can be used for picking. @vector - THREE.Vector3 that represents 2D point @camera - THREE.Camera" />
<item value="The global transform of the object. If the Object3d has no parent, then it's identical to the local transform." />
@ -65,8 +65,8 @@
</histories>
<option name="languageScores">
<map>
<entry key="CHINESE" value="604" />
<entry key="ENGLISH" value="605" />
<entry key="CHINESE" value="605" />
<entry key="ENGLISH" value="606" />
<entry key="HAWAIIAN" value="1" />
<entry key="POLISH" value="1" />
<entry key="ROMANIAN" value="1" />

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