AI-Narwhal 4 Feature Drop | 2025.1.4 <debuggerx@debuggerx-PC Update yiiguxing.translation.xml

master
debuggerx 7 days ago
parent 7f9d8262db
commit 13d01a3e02

@ -22,6 +22,8 @@
<option name="translationDialogLocationY" value="567" /> <option name="translationDialogLocationY" value="567" />
<option name="translationDialogWidth" value="1381" /> <option name="translationDialogWidth" value="1381" />
<histories> <histories>
<item value="Add an axis-aligned scale to the current transform, scaling by the first argument in the horizontal direction and the second in the vertical direction. If [sy] is unspecified, [sx] will be used for the scale in both directions." />
<item value="Draws the subset of the given image described by the `src` argument into the canvas in the axis-aligned rectangle given by the `dst` argument. This might sample from outside the `src` rect by up to half the width of an applied filter. Multiple calls to this method with different arguments (from the same image) can be batched into a single call to [drawAtlas] to improve performance." />
<item value="Multiply the color components of the source and destination images. This can only result in the same or darker colors (multiplying by white, 1.0, results in no change; multiplying by black, 0.0, results in black). When compositing two opaque images, this has similar effect to overlapping two transparencies on a projector. For a variant that also multiplies the alpha channel, consider [multiply]." /> <item value="Multiply the color components of the source and destination images. This can only result in the same or darker colors (multiplying by white, 1.0, results in no change; multiplying by black, 0.0, results in black). When compositing two opaque images, this has similar effect to overlapping two transparencies on a projector. For a variant that also multiplies the alpha channel, consider [multiply]." />
<item value="gapless playback" /> <item value="gapless playback" />
<item value="Whether the painting is complex enough to benefit from caching. The compositor contains a raster cache that holds bitmaps of layers in order to avoid the cost of repeatedly rendering those layers on each frame. If this flag is not set, then the compositor will apply its own heuristics to decide whether the layer containing this widget is complex enough to benefit from caching. This flag can't be set to true if both [painter] and [foregroundPainter] are null because this flag will be ignored in such case." /> <item value="Whether the painting is complex enough to benefit from caching. The compositor contains a raster cache that holds bitmaps of layers in order to avoid the cost of repeatedly rendering those layers on each frame. If this flag is not set, then the compositor will apply its own heuristics to decide whether the layer containing this widget is complex enough to benefit from caching. This flag can't be set to true if both [painter] and [foregroundPainter] are null because this flag will be ignored in such case." />
@ -70,8 +72,6 @@
<item value="json ??= {}; wrapS = json[&quot;wrapS&quot;]; count = json['count'] ?? 1; resolveDepthBuffer = json['resolveDepthBuffer'] ?? false; resolveStencilBuffer = json['resolveStencilBuffer'] ?? false; internalFormat = json['internalFormat']; wrapT = json[&quot;wrapT&quot;]; wrapR = json[&quot;wrapR&quot;]; magFilter = json[&quot;magFilter&quot;]; minFilter = json[&quot;minFilter&quot;]; format = json[&quot;format&quot;]; type = json[&quot;type&quot;]; anisotropy = json[&quot;anisotropy&quot;]; depthBuffer = json[&quot;depthBuffer&quot;]; mapping = json[&quot;mapping&quot;]; generateMipmaps = json[&quot;generateMipmaps&quot;] ?? false; depthTexture = json[&quot;depthTexture&quot;]; encoding = json[&quot;encoding&quot;]; useMultisampleRenderToTexture = json[&quot;useMultisampleRenderToTexture&quot;] ?? false; ignoreDepth = json[&quot;ignoreDepth&quot;] ?? false; useRenderToTexture = json[&quot;useRenderToTexture&quot;] ?? false; samples = json[&quot;samples&quot;]; colorSpace = json['colorSpace']; depth = json[&quot;depth&quot;] ?? 1; multiview = json['multiview'] ?? false;" /> <item value="json ??= {}; wrapS = json[&quot;wrapS&quot;]; count = json['count'] ?? 1; resolveDepthBuffer = json['resolveDepthBuffer'] ?? false; resolveStencilBuffer = json['resolveStencilBuffer'] ?? false; internalFormat = json['internalFormat']; wrapT = json[&quot;wrapT&quot;]; wrapR = json[&quot;wrapR&quot;]; magFilter = json[&quot;magFilter&quot;]; minFilter = json[&quot;minFilter&quot;]; format = json[&quot;format&quot;]; type = json[&quot;type&quot;]; anisotropy = json[&quot;anisotropy&quot;]; depthBuffer = json[&quot;depthBuffer&quot;]; mapping = json[&quot;mapping&quot;]; generateMipmaps = json[&quot;generateMipmaps&quot;] ?? false; depthTexture = json[&quot;depthTexture&quot;]; encoding = json[&quot;encoding&quot;]; useMultisampleRenderToTexture = json[&quot;useMultisampleRenderToTexture&quot;] ?? false; ignoreDepth = json[&quot;ignoreDepth&quot;] ?? false; useRenderToTexture = json[&quot;useRenderToTexture&quot;] ?? false; samples = json[&quot;samples&quot;]; colorSpace = json['colorSpace']; depth = json[&quot;depth&quot;] ?? 1; multiview = json['multiview'] ?? false;" />
<item value="max precision" /> <item value="max precision" />
<item value="precision" /> <item value="precision" />
<item value="frustum culled" />
<item value="auto clear" />
</histories> </histories>
<option name="languageScores"> <option name="languageScores">
<map> <map>

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