AI-Quail 1 | 2026.1.1 Patch 2 <debuggerx@debuggerx-PC Update yiiguxing.translation.xml

This commit is contained in:
debuggerx
2026-07-15 15:57:36 +08:00
parent 7c8b889709
commit 1402f5a0f6
+2 -2
View File
@@ -22,6 +22,8 @@
<option name="translationDialogLocationY" value="567" /> <option name="translationDialogLocationY" value="567" />
<option name="translationDialogWidth" value="1381" /> <option name="translationDialogWidth" value="1381" />
<histories> <histories>
<item value="combined history" />
<item value="combine history" />
<item value="Checks the connection status of the device. Do not use the result of this function to decide whether you can reliably make a network request, it only gives you the radio status. Instead, listen for connectivity changes via [onConnectivityChanged] stream. The returned list is never empty. In case of no connectivity, the list contains a single element of [ConnectivityResult.none]. Note also that this is the only case where [ConnectivityResult.none] is present." /> <item value="Checks the connection status of the device. Do not use the result of this function to decide whether you can reliably make a network request, it only gives you the radio status. Instead, listen for connectivity changes via [onConnectivityChanged] stream. The returned list is never empty. In case of no connectivity, the list contains a single element of [ConnectivityResult.none]. Note also that this is the only case where [ConnectivityResult.none] is present." />
<item value="A stream of normalized gamepad events. A [GamepadNormalizer] is auto-created on first access using the current platform. Override [normalizer] before accessing this stream to use a custom normalizer. Events that cannot be normalized (unrecognized keys) are silently dropped." /> <item value="A stream of normalized gamepad events. A [GamepadNormalizer] is auto-created on first access using the current platform. Override [normalizer] before accessing this stream to use a custom normalizer. Events that cannot be normalized (unrecognized keys) are silently dropped." />
<item value="code cleanup" /> <item value="code cleanup" />
@@ -70,8 +72,6 @@
<item value="Whether the decoration is the same size as the input field. A collapsed decoration cannot have [labelText], [errorText], [counter], [icon], prefixes, and suffixes. To create a collapsed input decoration, use [InputDecoration.collapsed]." /> <item value="Whether the decoration is the same size as the input field. A collapsed decoration cannot have [labelText], [errorText], [counter], [icon], prefixes, and suffixes. To create a collapsed input decoration, use [InputDecoration.collapsed]." />
<item value="is 4 D joystick" /> <item value="is 4 D joystick" />
<item value="The application is not currently visible to the user, and not responding to user input. When the application is in this state, the engine will not call the [PlatformDispatcher.onBeginFrame] and [PlatformDispatcher.onDrawFrame] callbacks. This state is only entered on iOS and Android." /> <item value="The application is not currently visible to the user, and not responding to user input. When the application is in this state, the engine will not call the [PlatformDispatcher.onBeginFrame] and [PlatformDispatcher.onDrawFrame] callbacks. This state is only entered on iOS and Android." />
<item value="All views of an application are hidden, either because the application is about to be paused (on iOS and Android), or because it has been minimized or placed on a desktop that is no longer visible (on non-web desktop), or is running in a window or tab that is no longer visible (on the web). On iOS and Android, in order to keep the state machine the same on all platforms, a transition to this state is synthesized before the [paused] state is entered when coming from [inactive], and before the [inactive] state is entered when coming from [paused]. This allows cross-platform implementations that want to know when an app is conceptually &quot;hidden&quot; to only write one handler." />
<item value="On Android and iOS, apps in this state should assume that they may be [hidden] and [paused] at any time." />
</histories> </histories>
<option name="languageScores"> <option name="languageScores">
<map> <map>