<itemvalue="Return the distance from the origin of this to the intersection with [other] if this intersects with [other], or null if the don't intersect."/>
<itemvalue="intersects with triangle"/>
<itemvalue="On success, [rayNear] and [rayFar] are the points where the screen space [pickX], [pickY] intersect with the near and far planes respectively. The viewport is specified by ([viewportX], [viewportWidth]) and ([viewportY], [viewportHeight]). [cameraMatrix] includes both the projection and view transforms. Returns false on error, for example, the mouse is not in the viewport."/>