AI-Narwhal 4 Feature Drop | 2025.1.4 <debuggerx@debuggerx-PC Update yiiguxing.translation.xml
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@@ -22,6 +22,7 @@
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<option name="translationDialogLocationY" value="567" />
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<option name="translationDialogWidth" value="1381" />
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<histories>
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<item value="plat" />
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<item value="Add an axis-aligned scale to the current transform, scaling by the first argument in the horizontal direction and the second in the vertical direction. If [sy] is unspecified, [sx] will be used for the scale in both directions." />
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<item value="Draws the subset of the given image described by the `src` argument into the canvas in the axis-aligned rectangle given by the `dst` argument. This might sample from outside the `src` rect by up to half the width of an applied filter. Multiple calls to this method with different arguments (from the same image) can be batched into a single call to [drawAtlas] to improve performance." />
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<item value="Multiply the color components of the source and destination images. This can only result in the same or darker colors (multiplying by white, 1.0, results in no change; multiplying by black, 0.0, results in black). When compositing two opaque images, this has similar effect to overlapping two transparencies on a projector. For a variant that also multiplies the alpha channel, consider [multiply]." />
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@@ -71,7 +72,6 @@
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<item value="anisotropy" />
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<item value="json ??= {}; wrapS = json["wrapS"]; count = json['count'] ?? 1; resolveDepthBuffer = json['resolveDepthBuffer'] ?? false; resolveStencilBuffer = json['resolveStencilBuffer'] ?? false; internalFormat = json['internalFormat']; wrapT = json["wrapT"]; wrapR = json["wrapR"]; magFilter = json["magFilter"]; minFilter = json["minFilter"]; format = json["format"]; type = json["type"]; anisotropy = json["anisotropy"]; depthBuffer = json["depthBuffer"]; mapping = json["mapping"]; generateMipmaps = json["generateMipmaps"] ?? false; depthTexture = json["depthTexture"]; encoding = json["encoding"]; useMultisampleRenderToTexture = json["useMultisampleRenderToTexture"] ?? false; ignoreDepth = json["ignoreDepth"] ?? false; useRenderToTexture = json["useRenderToTexture"] ?? false; samples = json["samples"]; colorSpace = json['colorSpace']; depth = json["depth"] ?? 1; multiview = json['multiview'] ?? false;" />
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<item value="max precision" />
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<item value="precision" />
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</histories>
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<option name="languageScores">
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<map>
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