AI-Narwhal 4 Feature Drop | 2025.1.4 <debuggerx@debuggerx-PC Update yiiguxing.translation.xml

master
debuggerx 6 days ago
parent 13d01a3e02
commit 188e4c6966

@ -22,6 +22,7 @@
<option name="translationDialogLocationY" value="567" /> <option name="translationDialogLocationY" value="567" />
<option name="translationDialogWidth" value="1381" /> <option name="translationDialogWidth" value="1381" />
<histories> <histories>
<item value="plat" />
<item value="Add an axis-aligned scale to the current transform, scaling by the first argument in the horizontal direction and the second in the vertical direction. If [sy] is unspecified, [sx] will be used for the scale in both directions." /> <item value="Add an axis-aligned scale to the current transform, scaling by the first argument in the horizontal direction and the second in the vertical direction. If [sy] is unspecified, [sx] will be used for the scale in both directions." />
<item value="Draws the subset of the given image described by the `src` argument into the canvas in the axis-aligned rectangle given by the `dst` argument. This might sample from outside the `src` rect by up to half the width of an applied filter. Multiple calls to this method with different arguments (from the same image) can be batched into a single call to [drawAtlas] to improve performance." /> <item value="Draws the subset of the given image described by the `src` argument into the canvas in the axis-aligned rectangle given by the `dst` argument. This might sample from outside the `src` rect by up to half the width of an applied filter. Multiple calls to this method with different arguments (from the same image) can be batched into a single call to [drawAtlas] to improve performance." />
<item value="Multiply the color components of the source and destination images. This can only result in the same or darker colors (multiplying by white, 1.0, results in no change; multiplying by black, 0.0, results in black). When compositing two opaque images, this has similar effect to overlapping two transparencies on a projector. For a variant that also multiplies the alpha channel, consider [multiply]." /> <item value="Multiply the color components of the source and destination images. This can only result in the same or darker colors (multiplying by white, 1.0, results in no change; multiplying by black, 0.0, results in black). When compositing two opaque images, this has similar effect to overlapping two transparencies on a projector. For a variant that also multiplies the alpha channel, consider [multiply]." />
@ -71,7 +72,6 @@
<item value="anisotropy" /> <item value="anisotropy" />
<item value="json ??= {}; wrapS = json[&quot;wrapS&quot;]; count = json['count'] ?? 1; resolveDepthBuffer = json['resolveDepthBuffer'] ?? false; resolveStencilBuffer = json['resolveStencilBuffer'] ?? false; internalFormat = json['internalFormat']; wrapT = json[&quot;wrapT&quot;]; wrapR = json[&quot;wrapR&quot;]; magFilter = json[&quot;magFilter&quot;]; minFilter = json[&quot;minFilter&quot;]; format = json[&quot;format&quot;]; type = json[&quot;type&quot;]; anisotropy = json[&quot;anisotropy&quot;]; depthBuffer = json[&quot;depthBuffer&quot;]; mapping = json[&quot;mapping&quot;]; generateMipmaps = json[&quot;generateMipmaps&quot;] ?? false; depthTexture = json[&quot;depthTexture&quot;]; encoding = json[&quot;encoding&quot;]; useMultisampleRenderToTexture = json[&quot;useMultisampleRenderToTexture&quot;] ?? false; ignoreDepth = json[&quot;ignoreDepth&quot;] ?? false; useRenderToTexture = json[&quot;useRenderToTexture&quot;] ?? false; samples = json[&quot;samples&quot;]; colorSpace = json['colorSpace']; depth = json[&quot;depth&quot;] ?? 1; multiview = json['multiview'] ?? false;" /> <item value="json ??= {}; wrapS = json[&quot;wrapS&quot;]; count = json['count'] ?? 1; resolveDepthBuffer = json['resolveDepthBuffer'] ?? false; resolveStencilBuffer = json['resolveStencilBuffer'] ?? false; internalFormat = json['internalFormat']; wrapT = json[&quot;wrapT&quot;]; wrapR = json[&quot;wrapR&quot;]; magFilter = json[&quot;magFilter&quot;]; minFilter = json[&quot;minFilter&quot;]; format = json[&quot;format&quot;]; type = json[&quot;type&quot;]; anisotropy = json[&quot;anisotropy&quot;]; depthBuffer = json[&quot;depthBuffer&quot;]; mapping = json[&quot;mapping&quot;]; generateMipmaps = json[&quot;generateMipmaps&quot;] ?? false; depthTexture = json[&quot;depthTexture&quot;]; encoding = json[&quot;encoding&quot;]; useMultisampleRenderToTexture = json[&quot;useMultisampleRenderToTexture&quot;] ?? false; ignoreDepth = json[&quot;ignoreDepth&quot;] ?? false; useRenderToTexture = json[&quot;useRenderToTexture&quot;] ?? false; samples = json[&quot;samples&quot;]; colorSpace = json['colorSpace']; depth = json[&quot;depth&quot;] ?? 1; multiview = json['multiview'] ?? false;" />
<item value="max precision" /> <item value="max precision" />
<item value="precision" />
</histories> </histories>
<option name="languageScores"> <option name="languageScores">
<map> <map>

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