<itemvalue="Constructs a quaternion from [yaw], [pitch] and [roll]."/>
<itemvalue="Constructs a quaternion from [yaw], [pitch] and [roll]."/>
<itemvalue="Constructs Matrix4 from [translation], [rotation] and [scale]."/>
<itemvalue="Constructs Matrix4 from [translation], [rotation] and [scale]."/>
<itemvalue="Defines a [Quaternion] (a four-dimensional vector) for efficient rotation calculations. Quaternion are better for interpolating between rotations and avoid the [gimbal lock](http:de.wikipedia.orgwikiGimbal_Lock) problem compared to euler rotations."/>
<itemvalue="Defines a [Quaternion] (a four-dimensional vector) for efficient rotation calculations. Quaternion are better for interpolating between rotations and avoid the [gimbal lock](http:de.wikipedia.orgwikiGimbal_Lock) problem compared to euler rotations."/>