<itemvalue="The [AnimationController] will preserve its behavior. This is the default for repeating animations in order to prevent them from flashing rapidly on the screen if the widget does not take the [AccessibilityFeatures.disableAnimations] flag into account."/>
<itemvalue="The [AnimationController] will preserve its behavior. This is the default for repeating animations in order to prevent them from flashing rapidly on the screen if the widget does not take the [AccessibilityFeatures.disableAnimations] flag into account."/>
<itemvalue="Whether this entry must be included in the tree even if there is a fully [opaque] entry above it. By default, if there is an entirely [opaque] entry over this one, then this one will not be included in the widget tree (in particular, stateful widgets within the overlay entry will not be instantiated). To ensure that your overlay entry is still built even if it is not visible, set [maintainState] to true. This is more expensive, so should be done with care. In particular, if widgets in an overlay entry with [maintainState] set to true repeatedly call [State.setState], the user's battery will be drained unnecessarily. This is used by the [Navigator] and [Route] objects to ensure that routes are kept around even when in the background, so that [Future]s promised from subsequent routes will be handled properly when they complete."/>
<itemvalue="Whether this entry must be included in the tree even if there is a fully [opaque] entry above it. By default, if there is an entirely [opaque] entry over this one, then this one will not be included in the widget tree (in particular, stateful widgets within the overlay entry will not be instantiated). To ensure that your overlay entry is still built even if it is not visible, set [maintainState] to true. This is more expensive, so should be done with care. In particular, if widgets in an overlay entry with [maintainState] set to true repeatedly call [State.setState], the user's battery will be drained unnecessarily. This is used by the [Navigator] and [Route] objects to ensure that routes are kept around even when in the background, so that [Future]s promised from subsequent routes will be handled properly when they complete."/>
<itemvalue="Whether this entry occludes the entire overlay. If an entry claims to be opaque, then, for efficiency, the overlay will skip building entries below that entry unless they have [maintainState] set."/>
<itemvalue="Whether this entry occludes the entire overlay. If an entry claims to be opaque, then, for efficiency, the overlay will skip building entries below that entry unless they have [maintainState] set."/>