AI-Koala | 2024.1.1 <debuggerx@debuggerx-PC Update find.xml, yiiguxing.translation.xml

master
debuggerx 10 months ago
parent 7ab6d89c25
commit 2146c817a2

@ -1,10 +1,10 @@
<application> <application>
<component name="FindSettings"> <component name="FindSettings">
<option name="customScope" value="Project Files" /> <option name="customScope" value="All Places" />
<option name="defaultScopeName" value="Project Files" /> <option name="defaultScopeName" value="All Places" />
<option name="localRegularExpressions" value="true" /> <option name="localRegularExpressions" value="true" />
<option name="LOCAL_REGULAR_EXPRESSIONS" value="true" /> <option name="LOCAL_REGULAR_EXPRESSIONS" value="true" />
<option name="SEARCH_SCOPE" value="Project Files" /> <option name="SEARCH_SCOPE" value="All Places" />
<mask>*.css</mask> <mask>*.css</mask>
<mask>*.html</mask> <mask>*.html</mask>
<mask>*.xml</mask> <mask>*.xml</mask>

@ -1,6 +1,6 @@
<application> <application>
<component name="Translation.Cache"> <component name="Translation.Cache">
<option name="lastTrimTime" value="1719890075434" /> <option name="lastTrimTime" value="1720491128501" />
</component> </component>
<component name="Translation.Settings"> <component name="Translation.Settings">
<option name="primaryLanguage" value="CHINESE" /> <option name="primaryLanguage" value="CHINESE" />
@ -12,6 +12,13 @@
<option name="translationDialogLocationY" value="536" /> <option name="translationDialogLocationY" value="536" />
<option name="translationDialogWidth" value="1253" /> <option name="translationDialogWidth" value="1253" />
<histories> <histories>
<item value="A widget that imposes no constraints on its child, allowing it to render at its &quot;natural&quot; size. This allows a child to render at the size it would render if it were alone on an infinite canvas with no constraints. This container will then attempt to adopt the same size, within the limits of its own constraints. If it ends up with a different size, it will align the child based on [alignment]. If the box cannot expand enough to accommodate the entire child, the child will be clipped. In debug mode, if the child overflows the container, a warning will be printed on the console, and black and yellow striped areas will appear where the overflow occurs." />
<item value="[ConstrainedBox], for a box which imposes constraints on its child. [Align], which loosens the constraints given to the child rather than removing them entirely. [Container], a convenience widget that combines common painting, positioning, and sizing widgets. [OverflowBox], a widget that imposes different constraints on its child than it gets from its parent, possibly allowing the child to overflow the parent. [ConstraintsTransformBox], a widget that sizes its child using a transformed [BoxConstraints], and shows a warning if the child overflows in debug mode." />
<item value="Creates a widget that imposes no constraints on its child, allowing it to render at its &quot;natural&quot; size. If the child overflows the parents constraints, a warning will be given in debug mode." />
<item value="Coordinates in Degrees" />
<item value="See also: [Vertices.new], which creates a set of vertices to draw on the canvas. [Vertices.raw], which creates the vertices using typed data lists rather than unencoded lists. [paint], Image shaders can be used to draw images on a triangular mesh." />
<item value="The `blendMode` parameter is used to control how the colors in the `vertices` are combined with the colors in the `paint`. If there are no colors specified in `vertices` then the `blendMode` has no effect. If there are colors in the `vertices`, then the color taken from the [Paint.shader] or [Paint.color] in the `paint` is blended with the colors specified in the `vertices` using the `blendMode` parameter. For the purposes of this blending, the colors from the `paint` parameter are considered the source, and the colors from the `vertices` are considered the destination. [BlendMode.dst] ignores the `paint` and uses only the colors of the `vertices`; [BlendMode.src] ignores the colors of the `vertices` and uses only the colors in the `paint`." />
<item value="Draws a set of [Vertices] onto the canvas as one or more triangles. The [Paint.color] property specifies the default color to use for the triangles. The [Paint.shader] property, if set, overrides the color entirely, replacing it with the colors from the specified [ImageShader], [Gradient], or other shader." />
<item value="Sends data on the WebSocket connection. The data in [data] must be either a `String`, or a `List&lt;int&gt;` holding bytes." /> <item value="Sends data on the WebSocket connection. The data in [data] must be either a `String`, or a `List&lt;int&gt;` holding bytes." />
<item value="The standard output stream of the process as a `Stream`. NOTE: `stdin`, `stdout`, and `stderr` are implemented using pipes between the parent process and the spawned subprocess. These pipes have limited capacity. If the subprocess writes to stderr or stdout in excess of that limit without the output being read, the subprocess blocks waiting for the pipe buffer to accept more data. For example: ```dart import 'dart:io'; main() async { var process = await Process.start('cat', ['largefile.txt']); The following await statement will never complete because the subprocess never exits since it is blocked waiting for its stdout to be read. await process.stderr.forEach(print); } ```" /> <item value="The standard output stream of the process as a `Stream`. NOTE: `stdin`, `stdout`, and `stderr` are implemented using pipes between the parent process and the spawned subprocess. These pipes have limited capacity. If the subprocess writes to stderr or stdout in excess of that limit without the output being read, the subprocess blocks waiting for the pipe buffer to accept more data. For example: ```dart import 'dart:io'; main() async { var process = await Process.start('cat', ['largefile.txt']); The following await statement will never complete because the subprocess never exits since it is blocked waiting for its stdout to be read. await process.stderr.forEach(print); } ```" />
<item value="The `colors` parameter, if specified, provides the color for each point in `positions`. Each color is represented as ARGB with 8 bit color channels (like [Color.value]'s internal representation), and the list, if specified, must therefore be half the length of `positions`. Each triangle is painted as a gradient that blends between the three colors at the three points of that triangle. (These colors are then blended with the [Paint] specified in the call to [Canvas.drawVertices].)" /> <item value="The `colors` parameter, if specified, provides the color for each point in `positions`. Each color is represented as ARGB with 8 bit color channels (like [Color.value]'s internal representation), and the list, if specified, must therefore be half the length of `positions`. Each triangle is painted as a gradient that blends between the three colors at the three points of that triangle. (These colors are then blended with the [Paint] specified in the call to [Canvas.drawVertices].)" />
@ -55,18 +62,11 @@
<item value="The index of the first character in the range. If [start] and [end] are both -1, the text range is empty." /> <item value="The index of the first character in the range. If [start] and [end] are both -1, the text range is empty." />
<item value="A widget that defines a region that can detect taps inside or outside of itself and any group of regions it belongs to, without participating in the [gesture disambiguation](https:flutter.devgesturesgesture-disambiguation) system (other than to consume tap down events if [consumeOutsideTaps] is true). This widget indicates to the nearest ancestor [TapRegionSurface] that the region occupied by its child will participate in the tap detection for that surface. If this region belongs to a group (by virtue of its [groupId]), all the regions in the group will act as one. If there is no [TapRegionSurface] ancestor, [TapRegion] will do nothing." /> <item value="A widget that defines a region that can detect taps inside or outside of itself and any group of regions it belongs to, without participating in the [gesture disambiguation](https:flutter.devgesturesgesture-disambiguation) system (other than to consume tap down events if [consumeOutsideTaps] is true). This widget indicates to the nearest ancestor [TapRegionSurface] that the region occupied by its child will participate in the tap detection for that surface. If this region belongs to a group (by virtue of its [groupId]), all the regions in the group will act as one. If there is no [TapRegionSurface] ancestor, [TapRegion] will do nothing." />
<item value="A [TapRegion] that adds its children to the tap region group for widgets based on the [EditableText] text editing widget, such as [TextField] and [CupertinoTextField]. Widgets that are wrapped with a [TextFieldTapRegion] are considered to be part of a text field for purposes of unfocus behavior. So, when the user taps on them, the currently focused text field won't be unfocused by default. This allows controls like spinners, copy buttons, and formatting buttons to be associated with a text field without causing the text field to lose focus when they are interacted with. {@tool dartpad} This example shows how to use a [TextFieldTapRegion] to wrap a set of &quot;spinner&quot; buttons that increment and decrement a value in the text field without causing the text field to lose keyboard focus. This example includes a generic `SpinnerField&lt;T&gt;` class that you can copypaste into your own project and customize. See code in examplesapilibwidgetstap_regiontext_field_tap_region.0.dart {@end-tool} See also: [TapRegion], the widget that this widget uses to add widgets to the group of text fields." /> <item value="A [TapRegion] that adds its children to the tap region group for widgets based on the [EditableText] text editing widget, such as [TextField] and [CupertinoTextField]. Widgets that are wrapped with a [TextFieldTapRegion] are considered to be part of a text field for purposes of unfocus behavior. So, when the user taps on them, the currently focused text field won't be unfocused by default. This allows controls like spinners, copy buttons, and formatting buttons to be associated with a text field without causing the text field to lose focus when they are interacted with. {@tool dartpad} This example shows how to use a [TextFieldTapRegion] to wrap a set of &quot;spinner&quot; buttons that increment and decrement a value in the text field without causing the text field to lose keyboard focus. This example includes a generic `SpinnerField&lt;T&gt;` class that you can copypaste into your own project and customize. See code in examplesapilibwidgetstap_regiontext_field_tap_region.0.dart {@end-tool} See also: [TapRegion], the widget that this widget uses to add widgets to the group of text fields." />
<item value="An interface for implementing text input controls that receive text editing state changes and visual input control requests. Editing state changes and input control requests are sent by the framework when the editing state of the attached text input client changes, or it requests the input control to be shown or hidden, for example. The input control can be installed with [TextInput.setInputControl], and the default platform text input control can be restored with [TextInput.restorePlatformInputControl]. The [TextInputControl] class must be extended. [TextInputControl] implementations should call [TextInput.updateEditingValue] to send user input to the attached input client." />
<item value="A widget that absorbs pointers during hit testing. When [absorbing] is true, this widget prevents its subtree from receiving pointer events by terminating hit testing at itself. It still consumes space during layout and paints its child as usual. It just prevents its children from being the target of located events, because it returns true from [RenderBox.hitTest]." />
<item value="raw gesture detector" />
<item value="A pointer device with a stylus that has been inverted." />
<item value="A pointer device with a stylus." />
<item value="Configuration of offset passed to [DragStartDetails]. See also: [DragGestureRecognizer.dragStartBehavior], which gives an example for the different behaviors." />
<item value="Set the initial position at the position where this gesture recognizer won the arena." />
</histories> </histories>
<option name="languageScores"> <option name="languageScores">
<map> <map>
<entry key="CHINESE" value="529" /> <entry key="CHINESE" value="535" />
<entry key="ENGLISH" value="530" /> <entry key="ENGLISH" value="536" />
<entry key="HAWAIIAN" value="1" /> <entry key="HAWAIIAN" value="1" />
<entry key="POLISH" value="1" /> <entry key="POLISH" value="1" />
<entry key="ROMANIAN" value="1" /> <entry key="ROMANIAN" value="1" />

Loading…
Cancel
Save