<itemvalue="A [Slidable] notification that can bubble up the widget tree. You can determine the type of a notification using the `is` operator to check the [runtimeType] of the notification. To listen for notifications in a subtree, use a [SlidableNotificationListener]. To send a notification, call [dispatch] on the notification you wish to send. The notification will be delivered to the closest [SlidableNotificationListener] widget."/>
<itemvalue="Called when a notification of the appropriate arrives at this location in the tree."/>
<itemvalue="The widget directly below this widget in the tree. This is not necessarily the widget that dispatched the notification. {@macro flutter.widgets.child}"/>
<itemvalue="A widget that listens for [SlidableNotification]s bubbling up the tree. To dispatch notifications, use the [SlidableNotification.dispatch] method."/>
<itemvalue="Outlined Border"/>
<itemvalue="General Private Chat Controller"/>
<itemvalue="This's a flag lock, to prevent hop in a group chat before pre group chat page haven't dispose completely."/>
@ -51,16 +56,11 @@
<itemvalue="_state"/>
<itemvalue="Creates a future containing the result of calling [computation] asynchronously with [scheduleMicrotask]. If executing [computation] throws, the returned future is completed with the thrown error. If calling [computation] returns a [Future], completion of the created future will wait until the returned future completes, and will then complete with the same result. If calling [computation] returns a non-future value, the returned future is completed with that value."/>
<itemvalue="Called if this focus node receives a key event while focused (i.e. when [hasFocus] returns true). {@macro flutter.widgets.FocusNode.keyEvents}"/>
<itemvalue="activate"/>
<itemvalue="show Mentionable User List"/>
<itemvalue="Recognizes movement in the horizontal direction on a per-pointer basis. In contrast to [HorizontalDragGestureRecognizer], [HorizontalMultiDragGestureRecognizer] watches each pointer separately, which means multiple drags can be recognized concurrently if multiple pointers are in contact with the screen. See also: [HorizontalDragGestureRecognizer], a gesture recognizer that just looks at horizontal movement. [ImmediateMultiDragGestureRecognizer], a similar recognizer, but without the limitation that the drag must start horizontally. [VerticalMultiDragGestureRecognizer], which only recognizes drags that start vertically."/>
<itemvalue="Tertiary"/>
<itemvalue="Bit field using the Button constants such as [kPrimaryMouseButton], [kSecondaryStylusButton], etc. For example, if this has the value 6 and the [kind] is [PointerDeviceKind.invertedStylus], then this indicates an upside-down stylus with both its primary and secondary buttons pressed."/>