<itemvalue="Replaces the top-most page with the named route and optional parameters, preserving the page key. This will preserve the state and not run any page animation. Optional parameters can be provided to the named route, e.g. `name='person', pathParameters={'fid': 'f2', 'pid': 'p1'}`. See also: [pushNamed] which pushes the given location onto the page stack. [pushReplacementNamed] which replaces the top-most page of the page stack but always uses a new page key."/>
<itemvalue="extract file to disk"/>
<itemvalue="extract file to disk"/>
<itemvalue="If [withData] is set, picked files will have its byte data immediately available on memory as `Uint8List` which can be useful if you are picking it for server upload or similar. However, have in mind that enabling this on IO (iOS & Android) may result in out of memory issues if you allow multiple picks or pick huge files. Use [withReadStream] instead. Defaults to `true` on web, `false` otherwise. Not supported on macOS."/>
<itemvalue="If [withData] is set, picked files will have its byte data immediately available on memory as `Uint8List` which can be useful if you are picking it for server upload or similar. However, have in mind that enabling this on IO (iOS & Android) may result in out of memory issues if you allow multiple picks or pick huge files. Use [withReadStream] instead. Defaults to `true` on web, `false` otherwise. Not supported on macOS."/>
<itemvalue="Retrieves the file(s) from the underlying platform Default [type] set to [FileType.any] with [allowMultiple] set to `false`. Optionally, [allowedExtensions] might be provided (e.g. `[pdf, svg, jpg]`.). If [withData] is set, picked files will have its byte data immediately available on memory as `Uint8List` which can be useful if you are picking it for server upload or similar. However, have in mind that enabling this on IO (iOS & Android) may result in out of memory issues if you allow multiple picks or pick huge files. Use [withReadStream] instead. Defaults to `true` on web, `false` otherwise. Not supported on macOS. If [withReadStream] is set, picked files will have its byte data available as a [Stream<List<int>>] which can be useful for uploading and processing large files. Defaults to `false`. Not supported on macOS."/>
<itemvalue="Retrieves the file(s) from the underlying platform Default [type] set to [FileType.any] with [allowMultiple] set to `false`. Optionally, [allowedExtensions] might be provided (e.g. `[pdf, svg, jpg]`.). If [withData] is set, picked files will have its byte data immediately available on memory as `Uint8List` which can be useful if you are picking it for server upload or similar. However, have in mind that enabling this on IO (iOS & Android) may result in out of memory issues if you allow multiple picks or pick huge files. Use [withReadStream] instead. Defaults to `true` on web, `false` otherwise. Not supported on macOS. If [withReadStream] is set, picked files will have its byte data available as a [Stream<List<int>>] which can be useful for uploading and processing large files. Defaults to `false`. Not supported on macOS."/>
@ -67,7 +68,6 @@
<itemvalue="The bytes to decode into an image. The bytes represent encoded image bytes and can be encoded in any of the following supported image formats: {@macro dart.ui.imageFormats} See also: [PaintingBinding.instantiateImageCodecWithSize]"/>
<itemvalue="The bytes to decode into an image. The bytes represent encoded image bytes and can be encoded in any of the following supported image formats: {@macro dart.ui.imageFormats} See also: [PaintingBinding.instantiateImageCodecWithSize]"/>
<itemvalue="The linear scale factor for drawing this image at its intended size. The scale factor applies to the width and the height. {@template flutter.painting.imageInfo.scale} For example, if this is 2.0, it means that there are four image pixels for every one logical pixel, and the image's actual width and height (as given by the [dart:ui.Image.width] and [dart:ui.Image.height] properties) are double the height and width that should be used when painting the image (e.g. in the arguments given to [Canvas.drawImage]). {@endtemplate}"/>
<itemvalue="The linear scale factor for drawing this image at its intended size. The scale factor applies to the width and the height. {@template flutter.painting.imageInfo.scale} For example, if this is 2.0, it means that there are four image pixels for every one logical pixel, and the image's actual width and height (as given by the [dart:ui.Image.width] and [dart:ui.Image.height] properties) are double the height and width that should be used when painting the image (e.g. in the arguments given to [Canvas.drawImage]). {@endtemplate}"/>
<itemvalue="The scale to place in the [ImageInfo] object of the image. See also: [ImageInfo.scale], which gives more information on how this scale is applied."/>
<itemvalue="The scale to place in the [ImageInfo] object of the image. See also: [ImageInfo.scale], which gives more information on how this scale is applied."/>