AI-Narwhal | 2025.1.1 <debuggerx@debuggerx-PC Update yiiguxing.translation.xml

master
debuggerx 2 months ago
parent 663b20b42e
commit 298a072661

@ -18,6 +18,7 @@
</component> </component>
<component name="Translation.States"> <component name="Translation.States">
<histories> <histories>
<item value="extract file to disk" />
<item value="If [withData] is set, picked files will have its byte data immediately available on memory as `Uint8List` which can be useful if you are picking it for server upload or similar. However, have in mind that enabling this on IO (iOS &amp; Android) may result in out of memory issues if you allow multiple picks or pick huge files. Use [withReadStream] instead. Defaults to `true` on web, `false` otherwise. Not supported on macOS." /> <item value="If [withData] is set, picked files will have its byte data immediately available on memory as `Uint8List` which can be useful if you are picking it for server upload or similar. However, have in mind that enabling this on IO (iOS &amp; Android) may result in out of memory issues if you allow multiple picks or pick huge files. Use [withReadStream] instead. Defaults to `true` on web, `false` otherwise. Not supported on macOS." />
<item value="Retrieves the file(s) from the underlying platform Default [type] set to [FileType.any] with [allowMultiple] set to `false`. Optionally, [allowedExtensions] might be provided (e.g. `[pdf, svg, jpg]`.). If [withData] is set, picked files will have its byte data immediately available on memory as `Uint8List` which can be useful if you are picking it for server upload or similar. However, have in mind that enabling this on IO (iOS &amp; Android) may result in out of memory issues if you allow multiple picks or pick huge files. Use [withReadStream] instead. Defaults to `true` on web, `false` otherwise. Not supported on macOS. If [withReadStream] is set, picked files will have its byte data available as a [Stream&lt;List&lt;int&gt;&gt;] which can be useful for uploading and processing large files. Defaults to `false`. Not supported on macOS." /> <item value="Retrieves the file(s) from the underlying platform Default [type] set to [FileType.any] with [allowMultiple] set to `false`. Optionally, [allowedExtensions] might be provided (e.g. `[pdf, svg, jpg]`.). If [withData] is set, picked files will have its byte data immediately available on memory as `Uint8List` which can be useful if you are picking it for server upload or similar. However, have in mind that enabling this on IO (iOS &amp; Android) may result in out of memory issues if you allow multiple picks or pick huge files. Use [withReadStream] instead. Defaults to `true` on web, `false` otherwise. Not supported on macOS. If [withReadStream] is set, picked files will have its byte data available as a [Stream&lt;List&lt;int&gt;&gt;] which can be useful for uploading and processing large files. Defaults to `false`. Not supported on macOS." />
<item value="Returns the integer closest to this number." /> <item value="Returns the integer closest to this number." />
@ -67,7 +68,6 @@
<item value="The linear scale factor for drawing this image at its intended size. The scale factor applies to the width and the height. {@template flutter.painting.imageInfo.scale} For example, if this is 2.0, it means that there are four image pixels for every one logical pixel, and the image's actual width and height (as given by the [dart:ui.Image.width] and [dart:ui.Image.height] properties) are double the height and width that should be used when painting the image (e.g. in the arguments given to [Canvas.drawImage]). {@endtemplate}" /> <item value="The linear scale factor for drawing this image at its intended size. The scale factor applies to the width and the height. {@template flutter.painting.imageInfo.scale} For example, if this is 2.0, it means that there are four image pixels for every one logical pixel, and the image's actual width and height (as given by the [dart:ui.Image.width] and [dart:ui.Image.height] properties) are double the height and width that should be used when painting the image (e.g. in the arguments given to [Canvas.drawImage]). {@endtemplate}" />
<item value="The scale to place in the [ImageInfo] object of the image. See also: [ImageInfo.scale], which gives more information on how this scale is applied." /> <item value="The scale to place in the [ImageInfo] object of the image. See also: [ImageInfo.scale], which gives more information on how this scale is applied." />
<item value="scale" /> <item value="scale" />
<item value="gapless playback" />
</histories> </histories>
<option name="languageScores"> <option name="languageScores">
<map> <map>

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