AI-Meerkat Feature Drop | 2024.3.2 Patch 1 <debuggerx@debuggerx-PC Update yiiguxing.translation.xml

master
debuggerx 7 days ago
parent 6ac7317ca2
commit 2ae47c09c0

@ -18,6 +18,7 @@
</component> </component>
<component name="Translation.States"> <component name="Translation.States">
<histories> <histories>
<item value="charactor id" />
<item value="character id" /> <item value="character id" />
<item value="If the current action is not removing an element, update [_selectedElements] with [defaultData]. Otherwise, keep the previous value of [_selectedElements], preventing it from being updated by [defaultData]. Note: [didUpdateWidget] is called whenever the widget is updated, so it's important to control when [_selectedElements] should be updated. This is also executed if and only if we do not have any elements selected, because in this way we will only have an update if an element is selected after the widget is built. Recommendation: Over time this entire implementation should be migrated to [ValueNotifier], with a singleton abstraction." /> <item value="If the current action is not removing an element, update [_selectedElements] with [defaultData]. Otherwise, keep the previous value of [_selectedElements], preventing it from being updated by [defaultData]. Note: [didUpdateWidget] is called whenever the widget is updated, so it's important to control when [_selectedElements] should be updated. This is also executed if and only if we do not have any elements selected, because in this way we will only have an update if an element is selected after the widget is built. Recommendation: Over time this entire implementation should be migrated to [ValueNotifier], with a singleton abstraction." />
<item value="A generic class that standardizes elements for consistent manipulation. The `Choice` class provides a standardized way to handle different types of elements within a list, menu, or selection field. Each instance of `Choice` contains a unique key (`key`), a display value (`value`), and optional metadata of any type, making it highly versatile." /> <item value="A generic class that standardizes elements for consistent manipulation. The `Choice` class provides a standardized way to handle different types of elements within a list, menu, or selection field. Each instance of `Choice` contains a unique key (`key`), a display value (`value`), and optional metadata of any type, making it highly versatile." />
@ -67,7 +68,6 @@
<item value="1. The currently displayed list view starts scrolling. 2. Another list view, which scrolls with the same speed, fades over the first one and shows items that are close to the scroll target. 3. The second list view scrolls and stops on the target." /> <item value="1. The currently displayed list view starts scrolling. 2. Another list view, which scrolls with the same speed, fades over the first one and shows items that are close to the scroll target. 3. The second list view scrolls and stops on the target." />
<item value="When item position is not available, because it's too far, the scroll is composed into three phases:" /> <item value="When item position is not available, because it's too far, the scroll is composed into three phases:" />
<item value="The [duration] must be greater than 0; otherwise, use [jumpTo]." /> <item value="The [duration] must be greater than 0; otherwise, use [jumpTo]." />
<item value="use penetrate" />
</histories> </histories>
<option name="languageScores"> <option name="languageScores">
<map> <map>

Loading…
Cancel
Save