AI-Chipmunk | 2021.2.1 Patch 2 <debuggerx@debuggerx Update yiiguxing.translation.xml

master
debuggerx 3 years ago
parent eff4f7f3df
commit 2bad5b0f36

@ -6,6 +6,7 @@
<option name="newTranslationDialogY" value="447" />
<option name="pinTranslationDialog" value="true" />
<histories>
<item value="Submission" />
<item value="fix: do not occlude delete button." />
<item value="遮挡" />
<item value="ratio" />
@ -55,12 +56,11 @@
<item value="Mention Message" />
<item value="Linearly interpolate between two colors. This is intended to be fast but as a result may be ugly. Consider [HSVColor] or writing custom logic for interpolating colors. If either color is null, this function linearly interpolates from a transparent instance of the other color. This is usually preferable to interpolating from [material.Colors.transparent] (`const Color(0x00000000)`), which is specifically transparent _black_. The `t` argument represents position on the timeline, with 0.0 meaning that the interpolation has not started, returning `a` (or something equivalent to `a`), 1.0 meaning that the interpolation has finished, returning `b` (or something equivalent to `b`), and values in between meaning that the interpolation is at the relevant point on the timeline between `a` and `b`. The interpolation can be extrapolated beyond 0.0 and 1.0, so negative values and values greater than 1.0 are valid (and can easily be generated by curves such as [Curves.elasticInOut]). Each channel will be clamped to the range 0 to 255. Values for `t` are usually obtained from an [Animation&lt;double&gt;], such as an [AnimationController]." />
<item value="open Profile Card" />
<item value="_state" />
</histories>
<option name="languageScores">
<map>
<entry key="CHINESE" value="227" />
<entry key="ENGLISH" value="228" />
<entry key="CHINESE" value="228" />
<entry key="ENGLISH" value="229" />
<entry key="FRENCH" value="1" />
</map>
</option>

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