AI-Koala | 2024.1.1 Patch 1 <debuggerx@debuggerx-PC Update yiiguxing.translation.xml

master
debuggerx 10 months ago
parent db489d73e4
commit 372dd9f6e2

@ -12,6 +12,7 @@
<option name="translationDialogLocationY" value="536" />
<option name="translationDialogWidth" value="1253" />
<histories>
<item value="Constructs a quaternion from [yaw], [pitch] and [roll]." />
<item value="Is this object visiable." />
<item value="The backface will be culled without rendering." />
<item value="updateTransform after you change the value." />
@ -61,12 +62,11 @@
<item value="Draws a set of [Vertices] onto the canvas as one or more triangles. The [Paint.color] property specifies the default color to use for the triangles. The [Paint.shader] property, if set, overrides the color entirely, replacing it with the colors from the specified [ImageShader], [Gradient], or other shader." />
<item value="Sends data on the WebSocket connection. The data in [data] must be either a `String`, or a `List&lt;int&gt;` holding bytes." />
<item value="The standard output stream of the process as a `Stream`. NOTE: `stdin`, `stdout`, and `stderr` are implemented using pipes between the parent process and the spawned subprocess. These pipes have limited capacity. If the subprocess writes to stderr or stdout in excess of that limit without the output being read, the subprocess blocks waiting for the pipe buffer to accept more data. For example: ```dart import 'dart:io'; main() async { var process = await Process.start('cat', ['largefile.txt']); The following await statement will never complete because the subprocess never exits since it is blocked waiting for its stdout to be read. await process.stderr.forEach(print); } ```" />
<item value="The `colors` parameter, if specified, provides the color for each point in `positions`. Each color is represented as ARGB with 8 bit color channels (like [Color.value]'s internal representation), and the list, if specified, must therefore be half the length of `positions`. Each triangle is painted as a gradient that blends between the three colors at the three points of that triangle. (These colors are then blended with the [Paint] specified in the call to [Canvas.drawVertices].)" />
</histories>
<option name="languageScores">
<map>
<entry key="CHINESE" value="562" />
<entry key="ENGLISH" value="563" />
<entry key="CHINESE" value="563" />
<entry key="ENGLISH" value="564" />
<entry key="HAWAIIAN" value="1" />
<entry key="POLISH" value="1" />
<entry key="ROMANIAN" value="1" />

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