<itemvalue="By default all lottie animation is infinite, which causes e2e test halt. Thus setting repeat as false when running in e2e test"/>
<itemvalue="e 2 e Testing Active"/>
<itemvalue="feat: GS-966 display customized name first."/>
<itemvalue="Whether [other] is a `String` with the same sequence of code units. This method compares each individual code unit of the strings. It does not check for Unicode equivalence. For example, both the following strings represent the string 'Amélie', but due to their different encoding, are not equal: ```dart 'Am\xe9lie' == 'Ame\u{301}lie'; false ``` The first string encodes 'é' as a single unicode code unit (also a single rune), whereas the second string encodes it as 'e' with the combining accent character '◌́'."/>
<itemvalue="A hash code derived from the code units of the string. This is compatible with [operator ==]. Strings with the same sequence of code units have the same hash code."/>
<itemvalue="Petition Reports Record"/>
@ -53,14 +56,11 @@
<itemvalue="You are no longer in line to speak."/>
<itemvalue="The color to paint behind the [child]. This property should be preferred when the background is a simple color. For other cases, such as gradients or images, use the [decoration] property. If the [decoration] is used, this property must be null. A background color may still be painted by the [decoration] even if this property is null."/>
<itemvalue="Whether performing this activity constitutes scrolling. Used, for example, to determine whether the user scroll direction (see [ScrollPosition.userScrollDirection]) is [ScrollDirection.idle]. See also: [shouldIgnorePointer], which controls whether pointer events are allowed while the activity is live. [UserScrollNotification], which exposes this status."/>
<itemvalue="Start a drag activity corresponding to the given [DragStartDetails]. The `onDragCanceled` argument will be invoked if the drag is ended prematurely (e.g. from another activity taking over). See [ScrollDragController.onDragCanceled] for details."/>
<itemvalue="[GetStream] is the lightest and most performative way of working with events at Dart. You sintaxe is like StreamController, but it works with simple callbacks. In this way, every event calls only one function. There is no buffering, to very low memory consumption. event [add] will add a object to stream. [addError] will add a error to stream. [listen] is a very light StreamSubscription interface. Is possible take the last value with [value] property."/>
<itemvalue="Returns a [StreamSubscription] similar to [listen], but with the added benefit that it primes the stream with the current [value], rather than waiting for the next [value]. This should not be called in [onInit] or anywhere else during the build process."/>