AI-Narwhal | 2025.1.1 <debuggerx@debuggerx-PC Update yiiguxing.translation.xml

master
debuggerx 2 months ago
parent d41bbc6c4c
commit 3b0a617321

@ -18,6 +18,7 @@
</component> </component>
<component name="Translation.States"> <component name="Translation.States">
<histories> <histories>
<item value="synthesize" />
<item value="Returns time taken to execute this session in milliseconds or zero (0) if the session is not over yet." /> <item value="Returns time taken to execute this session in milliseconds or zero (0) if the session is not over yet." />
<item value="The mode value as a human-readable string. The string is in the format &quot;rwxrwxrwx&quot;, reflecting the user, group, and world permissions to read, write, and execute the file system object, with &quot;-&quot; replacing the letter for missing permissions. Extra permission bits may be represented by prepending &quot;(suid)&quot;, &quot;(guid)&quot;, andor &quot;(sticky)&quot; to the mode string." /> <item value="The mode value as a human-readable string. The string is in the format &quot;rwxrwxrwx&quot;, reflecting the user, group, and world permissions to read, write, and execute the file system object, with &quot;-&quot; replacing the letter for missing permissions. Extra permission bits may be represented by prepending &quot;(suid)&quot;, &quot;(guid)&quot;, andor &quot;(sticky)&quot; to the mode string." />
<item value="Retrieve a binary resource from the asset bundle as a data stream. Throws an exception if the asset is not found. The returned [ByteData] can be converted to a [Uint8List] (a list of bytes) using [Uint8List.sublistView]. Lists of bytes can be used with APIs that accept [Uint8List] objects, such as [decodeImageFromList], as well as any API that accepts a [List&lt;int&gt;], such as [File.writeAsBytes] or [Utf8Codec.decode] (accessible via [utf8])." /> <item value="Retrieve a binary resource from the asset bundle as a data stream. Throws an exception if the asset is not found. The returned [ByteData] can be converted to a [Uint8List] (a list of bytes) using [Uint8List.sublistView]. Lists of bytes can be used with APIs that accept [Uint8List] objects, such as [decodeImageFromList], as well as any API that accepts a [List&lt;int&gt;], such as [File.writeAsBytes] or [Utf8Codec.decode] (accessible via [utf8])." />
@ -67,7 +68,6 @@
<item value="时间刻度" /> <item value="时间刻度" />
<item value="In debug mode, if [debugTracePostFrameCallbacks] is set to true, then the registered callback will show up in the timeline events chart, which can be viewed in [DevTools](https:docs.flutter.devtoolsdevtools). In that case, the `debugLabel` argument specifies the name of the callback as it will appear in the timeline. In profile and release builds, post-frame are never traced, and the `debugLabel` argument is ignored." /> <item value="In debug mode, if [debugTracePostFrameCallbacks] is set to true, then the registered callback will show up in the timeline events chart, which can be viewed in [DevTools](https:docs.flutter.devtoolsdevtools). In that case, the `debugLabel` argument specifies the name of the callback as it will appear in the timeline. In profile and release builds, post-frame are never traced, and the `debugLabel` argument is ignored." />
<item value="Schedule a callback for the end of this frame. The provided callback is run immediately after a frame, just after the persistent frame callbacks (which is when the main rendering pipeline has been flushed). This method does not request a new frame. If a frame is already in progress and the execution of post-frame callbacks has not yet begun, then the registered callback is executed at the end of the current frame. Otherwise, the registered callback is executed after the next frame (whenever that may be, if ever). The callbacks are executed in the order in which they have been added." /> <item value="Schedule a callback for the end of this frame. The provided callback is run immediately after a frame, just after the persistent frame callbacks (which is when the main rendering pipeline has been flushed). This method does not request a new frame. If a frame is already in progress and the execution of post-frame callbacks has not yet begun, then the registered callback is executed at the end of the current frame. Otherwise, the registered callback is executed after the next frame (whenever that may be, if ever). The callbacks are executed in the order in which they have been added." />
<item value="These physics cause the carousel item to snap to item boundaries." />
</histories> </histories>
<option name="languageScores"> <option name="languageScores">
<map> <map>

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