AI-Electric Eel | 2022.1.1 <debuggerx@debuggerx Update yiiguxing.translation.xml

master
debuggerx 2 years ago
parent ee01dc6db1
commit 3d19d82e99

@ -88,6 +88,7 @@
</component> </component>
<component name="Translation.States"> <component name="Translation.States">
<histories> <histories>
<item value="Landscape" />
<item value="A class that can be extended or mixed in that provides a change notification API using [VoidCallback] for notifications. It is O(1) for adding listeners and O(N) for removing listeners and dispatching notifications (where N is the number of listeners). {@macro flutter.flutter.animatedbuilder_changenotifier.rebuild} See also: [ValueNotifier], which is a [ChangeNotifier] that wraps a single value." /> <item value="A class that can be extended or mixed in that provides a change notification API using [VoidCallback] for notifications. It is O(1) for adding listeners and O(N) for removing listeners and dispatching notifications (where N is the number of listeners). {@macro flutter.flutter.animatedbuilder_changenotifier.rebuild} See also: [ValueNotifier], which is a [ChangeNotifier] that wraps a single value." />
<item value="Marker object indicating that a [DiagnosticsNode] has no default value." /> <item value="Marker object indicating that a [DiagnosticsNode] has no default value." />
<item value="An opaque object representing a composited scene. To create a Scene object, use a [SceneBuilder]. Scene objects can be displayed on the screen using the [FlutterView.render] method." /> <item value="An opaque object representing a composited scene. To create a Scene object, use a [SceneBuilder]. Scene objects can be displayed on the screen using the [FlutterView.render] method." />
@ -137,7 +138,6 @@
<item value="Explanation" /> <item value="Explanation" />
<item value="A [Notification] related to scrolling. [Scrollable] widgets notify their ancestors about scrolling-related changes. The notifications have the following lifecycle: A [ScrollStartNotification], which indicates that the widget has started scrolling. Zero or more [ScrollUpdateNotification]s, which indicate that the widget has changed its scroll position, mixed with zero or more [OverscrollNotification]s, which indicate that the widget has not changed its scroll position because the change would have caused its scroll position to go outside its scroll bounds. Interspersed with the [ScrollUpdateNotification]s and [OverscrollNotification]s are zero or more [UserScrollNotification]s, which indicate that the user has changed the direction in which they are scrolling. A [ScrollEndNotification], which indicates that the widget has stopped scrolling. A [UserScrollNotification], with a [UserScrollNotification.direction] of [ScrollDirection.idle]. Notifications bubble up through the tree, which means a given [NotificationListener] will receive notifications for all descendant [Scrollable] widgets. To focus on notifications from the nearest [Scrollable] descendant, check that the [depth] property of the notification is zero. When a scroll notification is received by a [NotificationListener], the listener will have already completed build and layout, and it is therefore too late for that widget to call [State.setState]. Any attempt to adjust the build or layout based on a scroll notification would result in a layout that lagged one frame behind, which is a poor user experience. Scroll notifications are therefore primarily useful for paint effects (since paint happens after layout). The [GlowingOverscrollIndicator] and [Scrollbar] widgets are examples of paint effects that use scroll notifications. To drive layout based on the scroll position, consider listening to the [ScrollPosition] directly (or indirectly via a [ScrollController])." /> <item value="A [Notification] related to scrolling. [Scrollable] widgets notify their ancestors about scrolling-related changes. The notifications have the following lifecycle: A [ScrollStartNotification], which indicates that the widget has started scrolling. Zero or more [ScrollUpdateNotification]s, which indicate that the widget has changed its scroll position, mixed with zero or more [OverscrollNotification]s, which indicate that the widget has not changed its scroll position because the change would have caused its scroll position to go outside its scroll bounds. Interspersed with the [ScrollUpdateNotification]s and [OverscrollNotification]s are zero or more [UserScrollNotification]s, which indicate that the user has changed the direction in which they are scrolling. A [ScrollEndNotification], which indicates that the widget has stopped scrolling. A [UserScrollNotification], with a [UserScrollNotification.direction] of [ScrollDirection.idle]. Notifications bubble up through the tree, which means a given [NotificationListener] will receive notifications for all descendant [Scrollable] widgets. To focus on notifications from the nearest [Scrollable] descendant, check that the [depth] property of the notification is zero. When a scroll notification is received by a [NotificationListener], the listener will have already completed build and layout, and it is therefore too late for that widget to call [State.setState]. Any attempt to adjust the build or layout based on a scroll notification would result in a layout that lagged one frame behind, which is a poor user experience. Scroll notifications are therefore primarily useful for paint effects (since paint happens after layout). The [GlowingOverscrollIndicator] and [Scrollbar] widgets are examples of paint effects that use scroll notifications. To drive layout based on the scroll position, consider listening to the [ScrollPosition] directly (or indirectly via a [ScrollController])." />
<item value="post Init State" /> <item value="post Init State" />
<item value="medium" />
</histories> </histories>
<option name="languageScores"> <option name="languageScores">
<map> <map>

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