AI-Narwhal 3 Feature Drop | 2025.1.3 <debuggerx@debuggerx-PC Update yiiguxing.translation.xml

master
debuggerx 2 months ago
parent c6dca297d5
commit 40487ac722

@ -21,6 +21,7 @@
<option name="translationDialogLocationX" value="3173" />
<option name="translationDialogLocationY" value="643" />
<histories>
<item value="enable gizmos" />
<item value="Whether the raster cache should be told that this painting is likely to change in the next frame. This hint tells the compositor not to cache the layer containing this widget because the cache will not be used in the future. If this hint is not set, the compositor will apply its own heuristics to decide whether the layer is likely to be reused in the future. This flag can't be set to true if both [painter] and [foregroundPainter] are null because this flag will be ignored in such case." />
<item value="Whether the painting is complex enough to benefit from caching. The compositor contains a raster cache that holds bitmaps of layers in order to avoid the cost of repeatedly rendering those layers on each frame. If this flag is not set, then the compositor will apply its own heuristics to decide whether the layer containing this widget is complex enough to benefit from caching. This flag can't be set to true if both [painter] and [foregroundPainter] are null because this flag will be ignored in such case." />
<item value="Synchronously creates a handle to an image of this picture. {@template dart.ui.painting.Picture.toImageSync} The returned image will be `width` pixels wide and `height` pixels high. The picture is rasterized within the 0 (left), 0 (top), `width` (right), `height` (bottom) bounds. Content outside these bounds is clipped. The image object is created and returned synchronously, but is rasterized asynchronously. If the rasterization fails, an exception will be thrown when the image is drawn to a [Canvas]. If a GPU context is available, this image will be created as GPU resident and not copied back to the host. This means the image will be more efficient to draw. If no GPU context is available, the image will be rasterized on the CPU. {@endtemplate}" />
@ -70,7 +71,6 @@
<item value="immutable" />
<item value="Raw straight RGBA format. Unencoded bytes, in RGBA row-primary form with straight alpha, 8 bits per channel." />
<item value="PNG format. A loss-less compression format for images. This format is well suited for images with hard edges, such as screenshots or sprites, and images with text. Transparency is supported. The PNG format supports images up to 2,147,483,647 pixels in either dimension, though in practice available memory provides a more immediate limitation on maximum image size." />
<item value="migration" />
</histories>
<option name="languageScores">
<map>

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