<itemvalue="The standard output stream of the process as a `Stream`. NOTE: `stdin`, `stdout`, and `stderr` are implemented using pipes between the parent process and the spawned subprocess. These pipes have limited capacity. If the subprocess writes to stderr or stdout in excess of that limit without the output being read, the subprocess blocks waiting for the pipe buffer to accept more data. For example: ```dart import 'dart:io'; main() async { var process = await Process.start('cat', ['largefile.txt']); The following await statement will never complete because the subprocess never exits since it is blocked waiting for its stdout to be read. await process.stderr.forEach(print); } ```"/>
<itemvalue="The `colors` parameter, if specified, provides the color for each point in `positions`. Each color is represented as ARGB with 8 bit color channels (like [Color.value]'s internal representation), and the list, if specified, must therefore be half the length of `positions`. Each triangle is painted as a gradient that blends between the three colors at the three points of that triangle. (These colors are then blended with the [Paint] specified in the call to [Canvas.drawVertices].)"/>
<itemvalue="The `colors` parameter, if specified, provides the color for each point in `positions`. Each color is represented as ARGB with 8 bit color channels (like [Color.value]'s internal representation), and the list, if specified, must therefore be half the length of `positions`. Each triangle is painted as a gradient that blends between the three colors at the three points of that triangle. (These colors are then blended with the [Paint] specified in the call to [Canvas.drawVertices].)"/>
<itemvalue="colors"/>
<itemvalue="colors"/>
<itemvalue="texture coordinates"/>
<itemvalue="texture coordinates"/>
@ -61,12 +62,11 @@
<itemvalue="Configuration of offset passed to [DragStartDetails]. See also: [DragGestureRecognizer.dragStartBehavior], which gives an example for the different behaviors."/>
<itemvalue="Configuration of offset passed to [DragStartDetails]. See also: [DragGestureRecognizer.dragStartBehavior], which gives an example for the different behaviors."/>
<itemvalue="Set the initial position at the position where this gesture recognizer won the arena."/>
<itemvalue="Set the initial position at the position where this gesture recognizer won the arena."/>
<itemvalue="{@template flutter.widgets.list_view.prototypeItem} If non-null, forces the children to have the same extent as the given widget in the scroll direction. Specifying an [prototypeItem] is more efficient than letting the children determine their own extent because the scrolling machinery can make use of the foreknowledge of the children's extent to save work, for example when the scroll position changes drastically. See also: [SliverPrototypeExtentList], the sliver used internally when this property is provided. It constrains its box children to have the same extent as a prototype item along the main axis. The [itemExtent] property, which allows forcing the children's extent to a given value. The [itemExtentBuilder] property, which allows forcing the children's extent to be the value returned by the callback. {@endtemplate}"/>
<itemvalue="{@template flutter.widgets.list_view.prototypeItem} If non-null, forces the children to have the same extent as the given widget in the scroll direction. Specifying an [prototypeItem] is more efficient than letting the children determine their own extent because the scrolling machinery can make use of the foreknowledge of the children's extent to save work, for example when the scroll position changes drastically. See also: [SliverPrototypeExtentList], the sliver used internally when this property is provided. It constrains its box children to have the same extent as a prototype item along the main axis. The [itemExtent] property, which allows forcing the children's extent to a given value. The [itemExtentBuilder] property, which allows forcing the children's extent to be the value returned by the callback. {@endtemplate}"/>
<itemvalue="A material expansion panel. It has a header and a body and can be either expanded or collapsed. The body of the panel is only visible when it is expanded. {@youtube 560 315 https:www.youtube.comwatch?v=2aJZzRMziJc} Expansion panels are only intended to be used as children for [ExpansionPanelList]."/>