<itemvalue="[ThemeData.visualDensity], where this property is used to specify the base horizontal density of Material components. [Material design guidance on density]"/>
<itemvalue="Defines the visual density of user interface components. Density, in the context of a UI, is the vertical and horizontal "compactness" of the components in the UI. It is unitless, since it means different things to different UI components. The default for visual densities is zero for both vertical and horizontal densities, which corresponds to the default visual density of components in the Material Design specification. It does not affect text sizes, icon sizes, or padding values. For example, for buttons, it affects the spacing around the child of the button. For lists, it affects the distance between baselines of entries in the list. For chips, it only affects the vertical size, not the horizontal size."/>
<itemvalue="The animation that controls the rotation of the child. If the current value of the turns animation is v, the child will be rotated v 2 pi radians before being painted."/>
<itemvalue="The stroke weight for drawing the icon. Requires the underlying icon font to support the `wght` [FontVariation] axis, otherwise has no effect. Variable font filenames often indicate the supported axes. Must be greater than 0. Defaults to nearest [IconTheme]'s [IconThemeData.weight]."/>
<itemvalue="toggling"/>
@ -55,13 +57,11 @@
<itemvalue="DATA MATRIX COMPACT"/>
<itemvalue="DATA MATRIX SHAPE"/>
<itemvalue="CHARACTER SET"/>
<itemvalue="ERROR CORRECTION"/>
<itemvalue="pixels – The colors to write to the bitmap offset – The index of the first color to read from pixels[] stride – The number of colors in pixels[] to skip between rows. Normally this value will be the same as the width of the bitmap, but it can be larger (or negative). x – The x coordinate of the first pixel to write to in the bitmap. y – The y coordinate of the first pixel to write to in the bitmap. width – The number of colors to copy from pixels[] per row height – The number of rows to write to the bitmap"/>