AI-Koala | 2024.1.1 Patch 1 <debuggerx@debuggerx-PC Update yiiguxing.translation.xml

master
debuggerx 9 months ago
parent 372dd9f6e2
commit 4c903e9c2e

@ -13,6 +13,8 @@
<option name="translationDialogWidth" value="1253" />
<histories>
<item value="Constructs a quaternion from [yaw], [pitch] and [roll]." />
<item value="Constructs Matrix4 from [translation], [rotation] and [scale]." />
<item value="Defines a [Quaternion] (a four-dimensional vector) for efficient rotation calculations. Quaternion are better for interpolating between rotations and avoid the [gimbal lock](http:de.wikipedia.orgwikiGimbal_Lock) problem compared to euler rotations." />
<item value="Is this object visiable." />
<item value="The backface will be culled without rendering." />
<item value="updateTransform after you change the value." />
@ -60,13 +62,11 @@
<item value="See also: [Vertices.new], which creates a set of vertices to draw on the canvas. [Vertices.raw], which creates the vertices using typed data lists rather than unencoded lists. [paint], Image shaders can be used to draw images on a triangular mesh." />
<item value="The `blendMode` parameter is used to control how the colors in the `vertices` are combined with the colors in the `paint`. If there are no colors specified in `vertices` then the `blendMode` has no effect. If there are colors in the `vertices`, then the color taken from the [Paint.shader] or [Paint.color] in the `paint` is blended with the colors specified in the `vertices` using the `blendMode` parameter. For the purposes of this blending, the colors from the `paint` parameter are considered the source, and the colors from the `vertices` are considered the destination. [BlendMode.dst] ignores the `paint` and uses only the colors of the `vertices`; [BlendMode.src] ignores the colors of the `vertices` and uses only the colors in the `paint`." />
<item value="Draws a set of [Vertices] onto the canvas as one or more triangles. The [Paint.color] property specifies the default color to use for the triangles. The [Paint.shader] property, if set, overrides the color entirely, replacing it with the colors from the specified [ImageShader], [Gradient], or other shader." />
<item value="Sends data on the WebSocket connection. The data in [data] must be either a `String`, or a `List&lt;int&gt;` holding bytes." />
<item value="The standard output stream of the process as a `Stream`. NOTE: `stdin`, `stdout`, and `stderr` are implemented using pipes between the parent process and the spawned subprocess. These pipes have limited capacity. If the subprocess writes to stderr or stdout in excess of that limit without the output being read, the subprocess blocks waiting for the pipe buffer to accept more data. For example: ```dart import 'dart:io'; main() async { var process = await Process.start('cat', ['largefile.txt']); The following await statement will never complete because the subprocess never exits since it is blocked waiting for its stdout to be read. await process.stderr.forEach(print); } ```" />
</histories>
<option name="languageScores">
<map>
<entry key="CHINESE" value="563" />
<entry key="ENGLISH" value="564" />
<entry key="CHINESE" value="566" />
<entry key="ENGLISH" value="567" />
<entry key="HAWAIIAN" value="1" />
<entry key="POLISH" value="1" />
<entry key="ROMANIAN" value="1" />

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