<itemvalue="Defines a [Ray] by an [origin] and a [direction]."/>
<itemvalue="The URI path split into its segments. Each of the segments in the list has been decoded. If the path is empty, the empty list will be returned. A leading slash `` does not affect the segments returned. The list is unmodifiable and will throw [UnsupportedError] on any calls that would mutate it."/>
<itemvalue="Decodes the percent-encoding in [encodedComponent], converting pluses to spaces. It will create a byte-list of the decoded characters, and then use [encoding] to decode the byte-list to a String. The default encoding is UTF-8."/>
@ -54,19 +62,11 @@
<itemvalue="A mask filter to apply to shapes as they are painted. A mask filter is a function that takes a bitmap of color pixels, and returns another bitmap of color pixels. Instances of this class are used with [Paint.maskFilter] on [Paint] objects."/>
<itemvalue="A mask filter (for example, a blur) to apply to a shape after it has been drawn but before it has been composited into the image. See [MaskFilter] for details."/>
<itemvalue="A description of the style to use when drawing on a [Canvas]. Most APIs on [Canvas] take a [Paint] object to describe the style to use for that operation."/>
<itemvalue="The unique USB HID usage ID of this physical key on the keyboard. Due to the variations in platform APIs, this may not be the actual HID usage code from the hardware, but a value derived from available information on the platform. See <https:www.usb.orgsitesdefaultfilesdocumentshut1_12v2.pdf> for the HID usage values and their meanings."/>
<itemvalue="[FocusTraversalGroup], a widget used to configure the focus traversal policy for a widget subtree."/>
<itemvalue="[FocusTraversalPolicy], an object used to determine how to move the focus to other nodes."/>
<itemvalue="[FocusManager], a singleton that manages the focus and distributes key events to focused nodes."/>
<itemvalue="[FocusScopeNode], which represents a scope node in the focus hierarchy."/>
<itemvalue="The [onKey] argument allows specification of a key event handler that is invoked when this node or one of its children has focus. Keys are handed to the primary focused widget first, and then they propagate through the ancestors of that node, stopping if one of them returns [KeyEventResult.handled] from [onKey], indicating that it has handled the event."/>
<itemvalue="Like [Focus], [FocusScope] provides an [onFocusChange] as a way to be notified when the focus is given to or removed from this widget."/>
<itemvalue="For example a new [FocusScope] is created automatically when a route is pushed, keeping the focus traversal from moving to a control in a previous route. If you just want to group widgets together in a group so that they are traversed in a particular order, but the focus can still leave the group, use a [FocusTraversalGroup]."/>