AI-Koala | 2024.1.1 Patch 1 <debuggerx@debuggerx-PC Update yiiguxing.translation.xml

master
debuggerx 11 months ago
parent 0ef0ba641b
commit 62e8e99e64

@ -1,6 +1,6 @@
<application> <application>
<component name="Translation.Cache"> <component name="Translation.Cache">
<option name="lastTrimTime" value="1722309602588" /> <option name="lastTrimTime" value="1722832761468" />
</component> </component>
<component name="Translation.Settings"> <component name="Translation.Settings">
<option name="primaryLanguage" value="CHINESE" /> <option name="primaryLanguage" value="CHINESE" />
@ -12,6 +12,8 @@
<option name="translationDialogLocationY" value="536" /> <option name="translationDialogLocationY" value="536" />
<option name="translationDialogWidth" value="1253" /> <option name="translationDialogWidth" value="1253" />
<histories> <histories>
<item value="weapon" />
<item value="crescent" />
<item value="render indices" /> <item value="render indices" />
<item value="texcoords" /> <item value="texcoords" />
<item value="Fixes the [SnackBar] at the bottom of the [Scaffold]. The exception is that the [SnackBar] will be shown above a [BottomNavigationBar] or a [NavigationBar]. Additionally, the [SnackBar] will cause other non-fixed widgets inside [Scaffold] to be pushed above (for example, the [FloatingActionButton])." /> <item value="Fixes the [SnackBar] at the bottom of the [Scaffold]. The exception is that the [SnackBar] will be shown above a [BottomNavigationBar] or a [NavigationBar]. Additionally, the [SnackBar] will cause other non-fixed widgets inside [Scaffold] to be pushed above (for example, the [FloatingActionButton])." />
@ -60,8 +62,6 @@
<item value="Constructs Matrix4 from [translation], [rotation] and [scale]." /> <item value="Constructs Matrix4 from [translation], [rotation] and [scale]." />
<item value="Defines a [Quaternion] (a four-dimensional vector) for efficient rotation calculations. Quaternion are better for interpolating between rotations and avoid the [gimbal lock](http:de.wikipedia.orgwikiGimbal_Lock) problem compared to euler rotations." /> <item value="Defines a [Quaternion] (a four-dimensional vector) for efficient rotation calculations. Quaternion are better for interpolating between rotations and avoid the [gimbal lock](http:de.wikipedia.orgwikiGimbal_Lock) problem compared to euler rotations." />
<item value="Is this object visiable." /> <item value="Is this object visiable." />
<item value="The backface will be culled without rendering." />
<item value="updateTransform after you change the value." />
</histories> </histories>
<option name="languageScores"> <option name="languageScores">
<map> <map>

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