AI-Chipmunk | 2021.2.1 Patch 1 <debuggerx@debuggerx Update yiiguxing.translation.xml

master
debuggerx 3 years ago
parent 45dfcb6669
commit 68f562f4d7

@ -5,6 +5,7 @@
<option name="newTranslationDialogX" value="811" /> <option name="newTranslationDialogX" value="811" />
<option name="newTranslationDialogY" value="447" /> <option name="newTranslationDialogY" value="447" />
<histories> <histories>
<item value="{@template dart.ui.textHeightBehavior} Defines how to apply [TextStyle.height] over and under text. [TextHeightBehavior.applyHeightToFirstAscent] and [TextHeightBehavior.applyHeightToLastDescent] represent whether the [TextStyle.height] modifier will be applied to the corresponding metric. By default both properties are true, and [TextStyle.height] is applied as normal. When set to false, the font's default ascent will be used. [TextHeightBehavior.leadingDistribution] determines how the leading is distributed over and under text. This property applies before [TextHeightBehavior.applyHeightToFirstAscent] and [TextHeightBehavior.applyHeightToLastDescent]. {@endtemplate}" />
<item value="mention messages notification" /> <item value="mention messages notification" />
<item value="Mention Message" /> <item value="Mention Message" />
<item value="Linearly interpolate between two colors. This is intended to be fast but as a result may be ugly. Consider [HSVColor] or writing custom logic for interpolating colors. If either color is null, this function linearly interpolates from a transparent instance of the other color. This is usually preferable to interpolating from [material.Colors.transparent] (`const Color(0x00000000)`), which is specifically transparent _black_. The `t` argument represents position on the timeline, with 0.0 meaning that the interpolation has not started, returning `a` (or something equivalent to `a`), 1.0 meaning that the interpolation has finished, returning `b` (or something equivalent to `b`), and values in between meaning that the interpolation is at the relevant point on the timeline between `a` and `b`. The interpolation can be extrapolated beyond 0.0 and 1.0, so negative values and values greater than 1.0 are valid (and can easily be generated by curves such as [Curves.elasticInOut]). Each channel will be clamped to the range 0 to 255. Values for `t` are usually obtained from an [Animation&lt;double&gt;], such as an [AnimationController]." /> <item value="Linearly interpolate between two colors. This is intended to be fast but as a result may be ugly. Consider [HSVColor] or writing custom logic for interpolating colors. If either color is null, this function linearly interpolates from a transparent instance of the other color. This is usually preferable to interpolating from [material.Colors.transparent] (`const Color(0x00000000)`), which is specifically transparent _black_. The `t` argument represents position on the timeline, with 0.0 meaning that the interpolation has not started, returning `a` (or something equivalent to `a`), 1.0 meaning that the interpolation has finished, returning `b` (or something equivalent to `b`), and values in between meaning that the interpolation is at the relevant point on the timeline between `a` and `b`. The interpolation can be extrapolated beyond 0.0 and 1.0, so negative values and values greater than 1.0 are valid (and can easily be generated by curves such as [Curves.elasticInOut]). Each channel will be clamped to the range 0 to 255. Values for `t` are usually obtained from an [Animation&lt;double&gt;], such as an [AnimationController]." />
@ -54,12 +55,11 @@
<item value="allow Implicit Scrolling" /> <item value="allow Implicit Scrolling" />
<item value="should Accept User Offset" /> <item value="should Accept User Offset" />
<item value="Scroll physics that does not allow the user to scroll. See also: [ScrollPhysics], which can be used instead of this class when the default behavior is desired instead. [BouncingScrollPhysics], which provides the bouncing overscroll behavior found on iOS. [ClampingScrollPhysics], which provides the clamping overscroll behavior found on Android." /> <item value="Scroll physics that does not allow the user to scroll. See also: [ScrollPhysics], which can be used instead of this class when the default behavior is desired instead. [BouncingScrollPhysics], which provides the bouncing overscroll behavior found on iOS. [ClampingScrollPhysics], which provides the clamping overscroll behavior found on Android." />
<item value="Never Scrollable Scroll Physics" />
</histories> </histories>
<option name="languageScores"> <option name="languageScores">
<map> <map>
<entry key="CHINESE" value="180" /> <entry key="CHINESE" value="181" />
<entry key="ENGLISH" value="181" /> <entry key="ENGLISH" value="182" />
<entry key="FRENCH" value="1" /> <entry key="FRENCH" value="1" />
</map> </map>
</option> </option>

Loading…
Cancel
Save