<itemvalue="{@template dart.ui.textHeightBehavior} Defines how to apply [TextStyle.height] over and under text. [TextHeightBehavior.applyHeightToFirstAscent] and [TextHeightBehavior.applyHeightToLastDescent] represent whether the [TextStyle.height] modifier will be applied to the corresponding metric. By default both properties are true, and [TextStyle.height] is applied as normal. When set to false, the font's default ascent will be used. [TextHeightBehavior.leadingDistribution] determines how the leading is distributed over and under text. This property applies before [TextHeightBehavior.applyHeightToFirstAscent] and [TextHeightBehavior.applyHeightToLastDescent]. {@endtemplate}"/>
<itemvalue="mention messages notification"/>
<itemvalue="mention messages notification"/>
<itemvalue="Mention Message"/>
<itemvalue="Mention Message"/>
<itemvalue="Linearly interpolate between two colors. This is intended to be fast but as a result may be ugly. Consider [HSVColor] or writing custom logic for interpolating colors. If either color is null, this function linearly interpolates from a transparent instance of the other color. This is usually preferable to interpolating from [material.Colors.transparent] (`const Color(0x00000000)`), which is specifically transparent _black_. The `t` argument represents position on the timeline, with 0.0 meaning that the interpolation has not started, returning `a` (or something equivalent to `a`), 1.0 meaning that the interpolation has finished, returning `b` (or something equivalent to `b`), and values in between meaning that the interpolation is at the relevant point on the timeline between `a` and `b`. The interpolation can be extrapolated beyond 0.0 and 1.0, so negative values and values greater than 1.0 are valid (and can easily be generated by curves such as [Curves.elasticInOut]). Each channel will be clamped to the range 0 to 255. Values for `t` are usually obtained from an [Animation<double>], such as an [AnimationController]."/>
<itemvalue="Linearly interpolate between two colors. This is intended to be fast but as a result may be ugly. Consider [HSVColor] or writing custom logic for interpolating colors. If either color is null, this function linearly interpolates from a transparent instance of the other color. This is usually preferable to interpolating from [material.Colors.transparent] (`const Color(0x00000000)`), which is specifically transparent _black_. The `t` argument represents position on the timeline, with 0.0 meaning that the interpolation has not started, returning `a` (or something equivalent to `a`), 1.0 meaning that the interpolation has finished, returning `b` (or something equivalent to `b`), and values in between meaning that the interpolation is at the relevant point on the timeline between `a` and `b`. The interpolation can be extrapolated beyond 0.0 and 1.0, so negative values and values greater than 1.0 are valid (and can easily be generated by curves such as [Curves.elasticInOut]). Each channel will be clamped to the range 0 to 255. Values for `t` are usually obtained from an [Animation<double>], such as an [AnimationController]."/>
@ -54,12 +55,11 @@
<itemvalue="allow Implicit Scrolling"/>
<itemvalue="allow Implicit Scrolling"/>
<itemvalue="should Accept User Offset"/>
<itemvalue="should Accept User Offset"/>
<itemvalue="Scroll physics that does not allow the user to scroll. See also: [ScrollPhysics], which can be used instead of this class when the default behavior is desired instead. [BouncingScrollPhysics], which provides the bouncing overscroll behavior found on iOS. [ClampingScrollPhysics], which provides the clamping overscroll behavior found on Android."/>
<itemvalue="Scroll physics that does not allow the user to scroll. See also: [ScrollPhysics], which can be used instead of this class when the default behavior is desired instead. [BouncingScrollPhysics], which provides the bouncing overscroll behavior found on iOS. [ClampingScrollPhysics], which provides the clamping overscroll behavior found on Android."/>