<itemvalue="Navigation.pushReplacement() shortcut .<br><br> Pop the current page and pushes a new `page` to the stack It has the advantage of not needing context, so you can call from your business logic You can set a custom [transition], define a Tween [curve], and a transition [duration]. You can send any type of value to the other route in the [arguments]. Just like native routing in Flutter, you can push a route as a [fullscreenDialog], [id] is for when you are using nested navigation, as explained in documentation If you want the same behavior of ios that pops a route when the user drag, you can set [popGesture] to true If you're using the [Bindings] api, you must define it here By default, GetX will prevent you from push a route that you already in, if you want to push anyway, set [preventDuplicates] to false"/>
<itemvalue="input Restore Key"/>
<itemvalue="Sends the current composing rect to the iOS text input plugin via the text input channel. We need to keep sending the information even if no text is currently marked, as the information usually lags behind. The text input plugin needs to estimate the composing rect based on the latest caret rect, when the composing rect info didn't arrive in time."/>
<itemvalue="Returns a list of rects that bound the given selection. The [boxHeightStyle] and [boxWidthStyle] arguments may be used to select the shape of the [TextBox]s. These properties default to [ui.BoxHeightStyle.tight] and [ui.BoxWidthStyle.tight] respectively and must not be null. A given selection might have more than one rect if this text painter contains bidirectional text because logically contiguous text might not be visually contiguous. Leading or trailing newline characters will be represented by zero-width `Textbox`es. The method only returns `TextBox`es of glyphs that are entirely enclosed by the given `selection`: a multi-code-unit glyph will be excluded if only part of its code units are in `selection`."/>
@ -23,7 +24,6 @@
<itemvalue="Linearly interpolate between two colors. This is intended to be fast but as a result may be ugly. Consider [HSVColor] or writing custom logic for interpolating colors. If either color is null, this function linearly interpolates from a transparent instance of the other color. This is usually preferable to interpolating from [material.Colors.transparent] (`const Color(0x00000000)`), which is specifically transparent _black_. The `t` argument represents position on the timeline, with 0.0 meaning that the interpolation has not started, returning `a` (or something equivalent to `a`), 1.0 meaning that the interpolation has finished, returning `b` (or something equivalent to `b`), and values in between meaning that the interpolation is at the relevant point on the timeline between `a` and `b`. The interpolation can be extrapolated beyond 0.0 and 1.0, so negative values and values greater than 1.0 are valid (and can easily be generated by curves such as [Curves.elasticInOut]). Each channel will be clamped to the range 0 to 255. Values for `t` are usually obtained from an [Animation<double>], such as an [AnimationController]."/>
<itemvalue="open Profile Card"/>
<itemvalue="_state"/>
<itemvalue="Navigation.pushReplacement() shortcut .<br><br> Pop the current page and pushes a new `page` to the stack It has the advantage of not needing context, so you can call from your business logic You can set a custom [transition], define a Tween [curve], and a transition [duration]. You can send any type of value to the other route in the [arguments]. Just like native routing in Flutter, you can push a route as a [fullscreenDialog], [id] is for when you are using nested navigation, as explained in documentation If you want the same behavior of ios that pops a route when the user drag, you can set [popGesture] to true If you're using the [Bindings] api, you must define it here By default, GetX will prevent you from push a route that you already in, if you want to push anyway, set [preventDuplicates] to false"/>
<itemvalue="Creates a future containing the result of calling [computation] asynchronously with [scheduleMicrotask]. If executing [computation] throws, the returned future is completed with the thrown error. If calling [computation] returns a [Future], completion of the created future will wait until the returned future completes, and will then complete with the same result. If calling [computation] returns a non-future value, the returned future is completed with that value."/>
<itemvalue="Called if this focus node receives a key event while focused (i.e. when [hasFocus] returns true). {@macro flutter.widgets.FocusNode.keyEvents}"/>