AI-Arctic Fox | 2020.3.1 Patch 3 <debuggerx@debuggerx-PC Update yiiguxing.translation.xml

master
DebuggerX 3 years ago
parent 6c49c64351
commit 76f46fb4af

@ -5,6 +5,7 @@
<option name="newTranslationDialogY" value="624" /> <option name="newTranslationDialogY" value="624" />
<option name="pinNewTranslationDialog" value="true" /> <option name="pinNewTranslationDialog" value="true" />
<histories> <histories>
<item value="remove support for WeCardioUNPlus device." />
<item value="remove useless 'atHome' conditional expression of ecg_report_swiper." /> <item value="remove useless 'atHome' conditional expression of ecg_report_swiper." />
<item value="request user to allow license at first time startup." /> <item value="request user to allow license at first time startup." />
<item value="ask user to allow license at first time startup." /> <item value="ask user to allow license at first time startup." />
@ -54,12 +55,11 @@
<item value="Returns an object representing the logical key that was pressed. {@template flutter.services.RawKeyEvent.logicalKey} This method takes into account the key map and modifier keys (like SHIFT) to determine which logical key to return. If you are looking for the character produced by a key event, use [RawKeyEvent.character] instead. If you are collecting text strings, use the [TextField] or [CupertinoTextField] widgets, since those automatically handle many of the complexities of managing keyboard input, like showing a soft keyboard or interacting with an input method editor (IME). {@endtemplate}" /> <item value="Returns an object representing the logical key that was pressed. {@template flutter.services.RawKeyEvent.logicalKey} This method takes into account the key map and modifier keys (like SHIFT) to determine which logical key to return. If you are looking for the character produced by a key event, use [RawKeyEvent.character] instead. If you are collecting text strings, use the [TextField] or [CupertinoTextField] widgets, since those automatically handle many of the complexities of managing keyboard input, like showing a soft keyboard or interacting with an input method editor (IME). {@endtemplate}" />
<item value="Represents the logical &quot;Lang 1&quot; key on the keyboard. See the function [RawKeyEvent.logicalKey] for more information." /> <item value="Represents the logical &quot;Lang 1&quot; key on the keyboard. See the function [RawKeyEvent.logicalKey] for more information." />
<item value="A list of all the predefined constant PhysicalKeyboardKeys so that they can be searched." /> <item value="A list of all the predefined constant PhysicalKeyboardKeys so that they can be searched." />
<item value="skicky" />
</histories> </histories>
<option name="languageScores"> <option name="languageScores">
<map> <map>
<entry key="CHINESE" value="61" /> <entry key="CHINESE" value="62" />
<entry key="ENGLISH" value="62" /> <entry key="ENGLISH" value="63" />
<entry key="AFRIKAANS" value="1" /> <entry key="AFRIKAANS" value="1" />
<entry key="LATIN" value="1" /> <entry key="LATIN" value="1" />
<entry key="ITALIAN" value="2" /> <entry key="ITALIAN" value="2" />

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