<itemvalue="Translucent targets both receive events within their bounds and permit targets visually behind them to also receive events."/>
<itemvalue="Translucent targets both receive events within their bounds and permit targets visually behind them to also receive events."/>
@ -57,15 +61,11 @@
<itemvalue="Whether this entry must be included in the tree even if there is a fully [opaque] entry above it. By default, if there is an entirely [opaque] entry over this one, then this one will not be included in the widget tree (in particular, stateful widgets within the overlay entry will not be instantiated). To ensure that your overlay entry is still built even if it is not visible, set [maintainState] to true. This is more expensive, so should be done with care. In particular, if widgets in an overlay entry with [maintainState] set to true repeatedly call [State.setState], the user's battery will be drained unnecessarily. This is used by the [Navigator] and [Route] objects to ensure that routes are kept around even when in the background, so that [Future]s promised from subsequent routes will be handled properly when they complete."/>
<itemvalue="Whether this entry must be included in the tree even if there is a fully [opaque] entry above it. By default, if there is an entirely [opaque] entry over this one, then this one will not be included in the widget tree (in particular, stateful widgets within the overlay entry will not be instantiated). To ensure that your overlay entry is still built even if it is not visible, set [maintainState] to true. This is more expensive, so should be done with care. In particular, if widgets in an overlay entry with [maintainState] set to true repeatedly call [State.setState], the user's battery will be drained unnecessarily. This is used by the [Navigator] and [Route] objects to ensure that routes are kept around even when in the background, so that [Future]s promised from subsequent routes will be handled properly when they complete."/>
<itemvalue="Whether this entry occludes the entire overlay. If an entry claims to be opaque, then, for efficiency, the overlay will skip building entries below that entry unless they have [maintainState] set."/>
<itemvalue="Whether this entry occludes the entire overlay. If an entry claims to be opaque, then, for efficiency, the overlay will skip building entries below that entry unless they have [maintainState] set."/>
<itemvalue="Optional: pass in a controller you already have created. This is useful for testing, as you can pass in a mock instance. If no controller is passed in, one will be created automatically."/>
<itemvalue="Optional: pass in a controller you already have created. This is useful for testing, as you can pass in a mock instance. If no controller is passed in, one will be created automatically."/>
<itemvalue="used for multi-languages with default layouts, the default is English only will be ignored if customLayoutKeys is not null"/>
<itemvalue="default layouts"/>
<itemvalue="extendBody locked when keyboard is open"/>
<itemvalue="The minimum insets for contents of the Scaffold to keep visible."/>