AI-Koala | 2024.1.1 <debuggerx@debuggerx-PC Update yiiguxing.translation.xml

master
debuggerx 10 months ago
parent 666936df1d
commit 818cb30810

@ -11,6 +11,10 @@
<option name="translationDialogLocationY" value="536" />
<option name="translationDialogWidth" value="1253" />
<histories>
<item value="SEGMENT" />
<item value="SLICE" />
<item value="SLICE, SEGMENT, SUCCESS, NOTIFY," />
<item value="one sentence ASR controller" />
<item value="已定位" />
<item value="located" />
<item value="Translucent targets both receive events within their bounds and permit targets visually behind them to also receive events." />
@ -57,15 +61,11 @@
<item value="Whether this entry must be included in the tree even if there is a fully [opaque] entry above it. By default, if there is an entirely [opaque] entry over this one, then this one will not be included in the widget tree (in particular, stateful widgets within the overlay entry will not be instantiated). To ensure that your overlay entry is still built even if it is not visible, set [maintainState] to true. This is more expensive, so should be done with care. In particular, if widgets in an overlay entry with [maintainState] set to true repeatedly call [State.setState], the user's battery will be drained unnecessarily. This is used by the [Navigator] and [Route] objects to ensure that routes are kept around even when in the background, so that [Future]s promised from subsequent routes will be handled properly when they complete." />
<item value="Whether this entry occludes the entire overlay. If an entry claims to be opaque, then, for efficiency, the overlay will skip building entries below that entry unless they have [maintainState] set." />
<item value="Optional: pass in a controller you already have created. This is useful for testing, as you can pass in a mock instance. If no controller is passed in, one will be created automatically." />
<item value="used for multi-languages with default layouts, the default is English only will be ignored if customLayoutKeys is not null" />
<item value="default layouts" />
<item value="extendBody locked when keyboard is open" />
<item value="The minimum insets for contents of the Scaffold to keep visible." />
</histories>
<option name="languageScores">
<map>
<entry key="CHINESE" value="494" />
<entry key="ENGLISH" value="494" />
<entry key="CHINESE" value="497" />
<entry key="ENGLISH" value="498" />
<entry key="HAWAIIAN" value="1" />
<entry key="POLISH" value="1" />
<entry key="ROMANIAN" value="1" />

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