AI-Chipmunk | 2021.2.1 Patch 1 <debuggerx@debuggerx Update yiiguxing.translation.xml

master
debuggerx 3 years ago
parent b29d0b3e2e
commit 8fd9ecb88d

@ -6,6 +6,7 @@
<option name="newTranslationDialogY" value="447" /> <option name="newTranslationDialogY" value="447" />
<option name="pinTranslationDialog" value="true" /> <option name="pinTranslationDialog" value="true" />
<histories> <histories>
<item value="Outlined Border" />
<item value="General Private Chat Controller" /> <item value="General Private Chat Controller" />
<item value="This's a flag lock, to prevent hop in a group chat before pre group chat page haven't dispose completely." /> <item value="This's a flag lock, to prevent hop in a group chat before pre group chat page haven't dispose completely." />
<item value="This's a flag lock, to prevent hop in a group chat before pre-chat page haven't dispose completely." /> <item value="This's a flag lock, to prevent hop in a group chat before pre-chat page haven't dispose completely." />
@ -55,12 +56,11 @@
<item value="Recognizes movement in the horizontal direction on a per-pointer basis. In contrast to [HorizontalDragGestureRecognizer], [HorizontalMultiDragGestureRecognizer] watches each pointer separately, which means multiple drags can be recognized concurrently if multiple pointers are in contact with the screen. See also: [HorizontalDragGestureRecognizer], a gesture recognizer that just looks at horizontal movement. [ImmediateMultiDragGestureRecognizer], a similar recognizer, but without the limitation that the drag must start horizontally. [VerticalMultiDragGestureRecognizer], which only recognizes drags that start vertically." /> <item value="Recognizes movement in the horizontal direction on a per-pointer basis. In contrast to [HorizontalDragGestureRecognizer], [HorizontalMultiDragGestureRecognizer] watches each pointer separately, which means multiple drags can be recognized concurrently if multiple pointers are in contact with the screen. See also: [HorizontalDragGestureRecognizer], a gesture recognizer that just looks at horizontal movement. [ImmediateMultiDragGestureRecognizer], a similar recognizer, but without the limitation that the drag must start horizontally. [VerticalMultiDragGestureRecognizer], which only recognizes drags that start vertically." />
<item value="Tertiary" /> <item value="Tertiary" />
<item value="Bit field using the Button constants such as [kPrimaryMouseButton], [kSecondaryStylusButton], etc. For example, if this has the value 6 and the [kind] is [PointerDeviceKind.invertedStylus], then this indicates an upside-down stylus with both its primary and secondary buttons pressed." /> <item value="Bit field using the Button constants such as [kPrimaryMouseButton], [kSecondaryStylusButton], etc. For example, if this has the value 6 and the [kind] is [PointerDeviceKind.invertedStylus], then this indicates an upside-down stylus with both its primary and secondary buttons pressed." />
<item value="Unique identifier for the pointer, not reused. Changes for each new pointer down event." />
</histories> </histories>
<option name="languageScores"> <option name="languageScores">
<map> <map>
<entry key="CHINESE" value="219" /> <entry key="CHINESE" value="220" />
<entry key="ENGLISH" value="221" /> <entry key="ENGLISH" value="222" />
<entry key="FRENCH" value="1" /> <entry key="FRENCH" value="1" />
</map> </map>
</option> </option>

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