AI-Otter 2 Feature Drop | 2025.2.2 Patch 1 <debuggerx@debuggerx-PC Update yiiguxing.translation.xml

master
debuggerx 6 days ago
parent 1fa86789e4
commit 910ef6df99

@ -22,10 +22,11 @@
<option name="translationDialogLocationY" value="567" /> <option name="translationDialogLocationY" value="567" />
<option name="translationDialogWidth" value="1381" /> <option name="translationDialogWidth" value="1381" />
<histories> <histories>
<item value="axis" />
<item value="rocker" />
<item value="combines" /> <item value="combines" />
<item value="establish" /> <item value="establish" />
<item value="analog" /> <item value="analog" />
<item value="rocker" />
<item value="The string without any leading and trailing whitespace. If the string contains leading or trailing whitespace, a new string with no leading and no trailing whitespace is returned: ```dart final trimmed = '\tDart is fun\n'.trim(); print(trimmed); 'Dart is fun' ``` Otherwise, the original string itself is returned: ```dart const string1 = 'Dart'; final string2 = string1.trim(); 'Dart' print(identical(string1, string2)); true ``` Whitespace is defined by the Unicode White_Space property (as defined in version 6.2 or later) and the BOM character, 0xFEFF. Here is the list of trimmed characters according to Unicode version 6.3: ```plaintext 0009..000D ; White_Space Cc &lt;control-0009&gt;..&lt;control-000D&gt; 0020 ; White_Space Zs SPACE 0085 ; White_Space Cc &lt;control-0085&gt; 00A0 ; White_Space Zs NO-BREAK SPACE 1680 ; White_Space Zs OGHAM SPACE MARK 2000..200A ; White_Space Zs EN QUAD..HAIR SPACE 2028 ; White_Space Zl LINE SEPARATOR 2029 ; White_Space Zp PARAGRAPH SEPARATOR 202F ; White_Space Zs NARROW NO-BREAK SPACE 205F ; White_Space Zs MEDIUM MATHEMATICAL SPACE 3000 ; White_Space Zs IDEOGRAPHIC SPACE FEFF ; BOM ZERO WIDTH NO_BREAK SPACE ``` Some later versions of Unicode do not include U+0085 as a whitespace character. Whether it is trimmed depends on the Unicode version used by the system." /> <item value="The string without any leading and trailing whitespace. If the string contains leading or trailing whitespace, a new string with no leading and no trailing whitespace is returned: ```dart final trimmed = '\tDart is fun\n'.trim(); print(trimmed); 'Dart is fun' ``` Otherwise, the original string itself is returned: ```dart const string1 = 'Dart'; final string2 = string1.trim(); 'Dart' print(identical(string1, string2)); true ``` Whitespace is defined by the Unicode White_Space property (as defined in version 6.2 or later) and the BOM character, 0xFEFF. Here is the list of trimmed characters according to Unicode version 6.3: ```plaintext 0009..000D ; White_Space Cc &lt;control-0009&gt;..&lt;control-000D&gt; 0020 ; White_Space Zs SPACE 0085 ; White_Space Cc &lt;control-0085&gt; 00A0 ; White_Space Zs NO-BREAK SPACE 1680 ; White_Space Zs OGHAM SPACE MARK 2000..200A ; White_Space Zs EN QUAD..HAIR SPACE 2028 ; White_Space Zl LINE SEPARATOR 2029 ; White_Space Zp PARAGRAPH SEPARATOR 202F ; White_Space Zs NARROW NO-BREAK SPACE 205F ; White_Space Zs MEDIUM MATHEMATICAL SPACE 3000 ; White_Space Zs IDEOGRAPHIC SPACE FEFF ; BOM ZERO WIDTH NO_BREAK SPACE ``` Some later versions of Unicode do not include U+0085 as a whitespace character. Whether it is trimmed depends on the Unicode version used by the system." />
<item value="快捷键" /> <item value="快捷键" />
<item value="left wrist motor A ball" /> <item value="left wrist motor A ball" />
@ -71,7 +72,6 @@
<item value="aperture size" /> <item value="aperture size" />
<item value="l 2 gradient" /> <item value="l 2 gradient" />
<item value="Outputs for a single detected face. [boundingBox] is the face bounding box in pixel coordinates. [landmarks] provides convenient access to 6 key facial landmarks (eyes, nose, mouth). [mesh] contains 468 facial landmarks as pixel coordinates. [eyes] contains iris center, iris contour, and eye mesh landmarks for both eyes." /> <item value="Outputs for a single detected face. [boundingBox] is the face bounding box in pixel coordinates. [landmarks] provides convenient access to 6 key facial landmarks (eyes, nose, mouth). [mesh] contains 468 facial landmarks as pixel coordinates. [eyes] contains iris center, iris contour, and eye mesh landmarks for both eyes." />
<item value="cannied" />
</histories> </histories>
<option name="languageScores"> <option name="languageScores">
<map> <map>

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