AI-Otter 3 Feature Drop | 2025.2.3 <debuggerx@debuggerx-PC Update find.xml, yiiguxing.translation.xml
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@@ -22,6 +22,7 @@
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<option name="translationDialogLocationY" value="567" />
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<option name="translationDialogWidth" value="1381" />
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<histories>
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<item value="finger toq" />
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<item value="For generated code only. @nodoc" />
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<item value="The base class for all protobuf message types. The protoc plugin generates subclasses providing type-specific properties and methods. Public properties and methods added here should also be added to `GeneratedMessage_reservedNames` and should be unlikely to be used in a proto file." />
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<item value="The following line ensures that the Material Icons font is included with your application, so that you can use the icons in the material Icons class." />
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@@ -71,7 +72,6 @@
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<item value="A material for shiny surfaces with specular highlights. The material uses a non-physically based [Blinn-Phong](https:en.wikipedia.orgwikiBlinn-Phong_shading_model) model for calculating reflectance. Unlike the Lambertian model used in the [MeshLambertMaterial] this can simulate shiny surfaces with specular highlights (such as varnished wood). [MeshPhongMaterial] uses per-fragment shading. Performance will generally be greater when using this material over the [MeshStandardMaterial] or [MeshPhysicalMaterial], at the cost of some graphical accuracy." />
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<item value="flat shading" />
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<item value="nav use percep" />
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<item value="beverage" />
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</histories>
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<option name="languageScores">
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<map>
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