AI-Otter 3 Feature Drop | 2025.2.3 <debuggerx@debuggerx-PC Update find.xml, yiiguxing.translation.xml

master
debuggerx 6 days ago
parent 5fcc0ecd22
commit 9941021289

@ -1,10 +1,8 @@
<application> <application>
<component name="FindSettings"> <component name="FindSettings">
<option name="caseSensitive" value="true" />
<option name="customScope" value="Project Files" /> <option name="customScope" value="Project Files" />
<option name="defaultScopeName" value="Project Files" /> <option name="defaultScopeName" value="Project Files" />
<option name="localRegularExpressions" value="true" /> <option name="localRegularExpressions" value="true" />
<option name="CASE_SENSITIVE_SEARCH" value="true" />
<option name="LOCAL_REGULAR_EXPRESSIONS" value="true" /> <option name="LOCAL_REGULAR_EXPRESSIONS" value="true" />
<option name="SEARCH_SCOPE" value="Project Files" /> <option name="SEARCH_SCOPE" value="Project Files" />
<mask>*.css</mask> <mask>*.css</mask>

@ -22,6 +22,7 @@
<option name="translationDialogLocationY" value="567" /> <option name="translationDialogLocationY" value="567" />
<option name="translationDialogWidth" value="1381" /> <option name="translationDialogWidth" value="1381" />
<histories> <histories>
<item value="finger toq" />
<item value="For generated code only. @nodoc" /> <item value="For generated code only. @nodoc" />
<item value="The base class for all protobuf message types. The protoc plugin generates subclasses providing type-specific properties and methods. Public properties and methods added here should also be added to `GeneratedMessage_reservedNames` and should be unlikely to be used in a proto file." /> <item value="The base class for all protobuf message types. The protoc plugin generates subclasses providing type-specific properties and methods. Public properties and methods added here should also be added to `GeneratedMessage_reservedNames` and should be unlikely to be used in a proto file." />
<item value="The following line ensures that the Material Icons font is included with your application, so that you can use the icons in the material Icons class." /> <item value="The following line ensures that the Material Icons font is included with your application, so that you can use the icons in the material Icons class." />
@ -71,7 +72,6 @@
<item value="A material for shiny surfaces with specular highlights. The material uses a non-physically based [Blinn-Phong](https:en.wikipedia.orgwikiBlinn-Phong_shading_model) model for calculating reflectance. Unlike the Lambertian model used in the [MeshLambertMaterial] this can simulate shiny surfaces with specular highlights (such as varnished wood). [MeshPhongMaterial] uses per-fragment shading. Performance will generally be greater when using this material over the [MeshStandardMaterial] or [MeshPhysicalMaterial], at the cost of some graphical accuracy." /> <item value="A material for shiny surfaces with specular highlights. The material uses a non-physically based [Blinn-Phong](https:en.wikipedia.orgwikiBlinn-Phong_shading_model) model for calculating reflectance. Unlike the Lambertian model used in the [MeshLambertMaterial] this can simulate shiny surfaces with specular highlights (such as varnished wood). [MeshPhongMaterial] uses per-fragment shading. Performance will generally be greater when using this material over the [MeshStandardMaterial] or [MeshPhysicalMaterial], at the cost of some graphical accuracy." />
<item value="flat shading" /> <item value="flat shading" />
<item value="nav use percep" /> <item value="nav use percep" />
<item value="beverage" />
</histories> </histories>
<option name="languageScores"> <option name="languageScores">
<map> <map>

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