<itemvalue="The base class for all protobuf message types. The protoc plugin generates subclasses providing type-specific properties and methods. Public properties and methods added here should also be added to `GeneratedMessage_reservedNames` and should be unlikely to be used in a proto file."/>
<itemvalue="The following line ensures that the Material Icons font is included with your application, so that you can use the icons in the material Icons class."/>
@ -71,7 +72,6 @@
<itemvalue="A material for shiny surfaces with specular highlights. The material uses a non-physically based [Blinn-Phong](https:en.wikipedia.orgwikiBlinn-Phong_shading_model) model for calculating reflectance. Unlike the Lambertian model used in the [MeshLambertMaterial] this can simulate shiny surfaces with specular highlights (such as varnished wood). [MeshPhongMaterial] uses per-fragment shading. Performance will generally be greater when using this material over the [MeshStandardMaterial] or [MeshPhysicalMaterial], at the cost of some graphical accuracy."/>