<itemvalue="Writes a string to the file using the given [Encoding]. Returns a `Future<RandomAccessFile>` that completes with this random access file when the write completes."/>
<itemvalue="clipping"/>
<itemvalue="clipping"/>
<itemvalue="cubemaps"/>
<itemvalue="cubemaps"/>
<itemvalue="fail if major performance caveat"/>
<itemvalue="fail if major performance caveat"/>
@ -70,7 +71,6 @@
<itemvalue="场景"/>
<itemvalue="场景"/>
<itemvalue="AMSTD control joy widget"/>
<itemvalue="AMSTD control joy widget"/>
<itemvalue="The flutter tool converts all asset keys with spaces into URI encoded paths (replacing ' ' with '%20', for example). We perform the same encoding here so that users can load assets with the same key they have written in the pubspec."/>
<itemvalue="The flutter tool converts all asset keys with spaces into URI encoded paths (replacing ' ' with '%20', for example). We perform the same encoding here so that users can load assets with the same key they have written in the pubspec."/>
<itemvalue="Creates a fragment program from the asset with key [assetKey]. The asset must be a file produced as the output of the `impellerc` compiler. The constructed object should then be reused via the [fragmentShader] method to create [Shader] objects that can be used by [Paint.shader]."/>