<itemvalue="[data] will be copied 2 times, use [Mat.fromVec] or [Mat.fromBuffer] if better performance"/>
<itemvalue="[data] should be raw pixels values with exactly same length of channels [rows] [cols]"/>
<itemvalue="predefined type constants"/>
<itemvalue="Raw unmodified format. Unencoded bytes, in the image's existing format. For example, a grayscale image may use a single 8-bit channel for each pixel."/>
<itemvalue="Raw straight RGBA format. Unencoded bytes, in RGBA row-primary form with straight alpha, 8 bits per channel."/>
@ -70,8 +72,6 @@
<itemvalue="When true the texture will not be updated with new frames."/>
<itemvalue="Sets the video output driver for native backend."/>
<itemvalue="The initialization type can be dynamically set, which is suitable for some special scenarios; for example: for a desktop application, initializing the global only needs to initialize the Attach Dialog, and initializing a block area does not need to initialize the Attach Dialog 可动态设置初始化类型, 适用于一些特殊场景; 例如: 某桌面端应用, 初始化全局只需要初始化Attach Dialog, 初始化某块区域不需要初始化Attach Dialog"/>