AI-Chipmunk | 2021.2.1 Patch 1 <debuggerx@debuggerx Update yiiguxing.translation.xml

master
DebuggerX 3 years ago
parent b364cfa45c
commit a63087a9fe

@ -4,6 +4,8 @@
<option name="newTranslationDialogX" value="811" />
<option name="newTranslationDialogY" value="447" />
<histories>
<item value="repeat" />
<item value="Creates an animation controller with no upper or lower bound for its value. [value] is the initial value of the animation. [duration] is the length of time this animation should last. [debugLabel] is a string to help identify this animation during debugging (used by [toString]). `vsync` is the [TickerProvider] for the current context. It can be changed by calling [resync]. It is required and must not be null. See [TickerProvider] for advice on obtaining a ticker provider. This constructor is most useful for animations that will be driven using a physics simulation, especially when the physics simulation has no pre-determined bounds." />
<item value="transitive" />
<item value="update skeletons style." />
<item value="dedicated" />
@ -52,18 +54,16 @@
<item value="RenderBox.size accessed beyond the scope of resize, layout, or permitted parent access. RenderBox can always access its own size, otherwise, the only object that is allowed to read RenderBox.size is its parent, if they have said they will. It you hit this assert trying to access a child's size, pass &quot;parentUsesSize: true&quot; to that child's layout()." />
<item value="custard" />
<item value="shallow" />
<item value="fried shrimp" />
<item value="类别" />
</histories>
<option name="languageScores">
<map>
<entry key="CHINESE" value="78" />
<entry key="ENGLISH" value="79" />
<entry key="CHINESE" value="80" />
<entry key="ENGLISH" value="81" />
</map>
</option>
</component>
<component name="Cache">
<option name="lastTrimTime" value="1655204783999" />
<option name="lastTrimTime" value="1655696291189" />
</component>
<component name="Settings">
<option name="phoneticFontFamily" value="DejaVu Sans Mono" />

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