<itemvalue="Waits for multiple futures to complete and collects their results. Returns a future which will complete once all the provided futures have completed, either with their results, or with an error if any of the provided futures fail. The value of the returned future will be a list of all the values that were produced in the order that the futures are provided by iterating [futures]."/>
<itemvalue="fix issue when run scan on isolate."/>
<itemvalue="This configuration invokes the native build for the various target platforms and bundles the binaries in Flutter applications using these FFI plugins. This can be combined with dartPluginClass, such as when FFI is used for the implementation of one platform in a federated plugin:"/>
<itemvalue="Project stucture This template uses the following structure: `src`: Contains the native source code, and a CmakeFile.txt file for building that source code into a dynamic library. `lib`: Contains the Dart code that defines the API of the plugin, and which calls into the native code using `dart:ffi`. platform folders (`android`, `ios`, `windows`, etc.): Contains the build files for building and bundling the native code library with the platform application."/>
@ -52,13 +54,12 @@
<itemvalue="Indicate to automatically add a `RepaintBoundary` widget around the animation. This allows to optimize the app performance by isolating the animation in its own `Layer`. This property is `true` by default."/>
<itemvalue="Some options to enabledisable some feature of Lottie - enableMergePaths: Enable merge path support"/>
<itemvalue="If no controller is specified, this value indicate whether or not the Lottie animation should be played automatically (default to true). If there is an animation controller specified, this property has no effect. See [repeat] to control whether the animation should repeat."/>
<itemvalue="Targets that defer to their children receive events within their bounds only if one of their children is hit by the hit test."/>
<itemvalue="Translucent targets both receive events within their bounds and permit targets visually behind them to also receive events."/>