AI-222.4345.14.2221.9189903 <debuggerx@debuggerx-e5 Update yiiguxing.translation.xml

master
DebuggerX 3 years ago
parent cdb0f13337
commit aa07d87b4b

@ -6,6 +6,8 @@
<option name="newTranslationDialogY" value="447" />
<option name="pinTranslationDialog" value="true" />
<histories>
<item value="Creates a random number generator. The optional parameter [seed] is used to initialize the internal state of the generator. The implementation of the random stream can change between releases of the library." />
<item value="Creates a cryptographically secure random number generator. If the program cannot provide a cryptographically secure source of random numbers, it throws an [UnsupportedError]." />
<item value="Makes this Rx looks like a function so you can update a new value using `rx(someOtherValue)`. Practical to assign the Rx directly to some Widget that has a signature ::onChange( value ) Example: ``` final myText = 'GetX rocks!'.obs; in your Constructor, just to check it works :P ever( myText, print ) ; in your build(BuildContext) { TextField( onChanged: myText, ), ```" />
<item value="'Widgets that mix AutomaticKeepAliveClientMixin into their State must ' 'call super.build() but must ignore the return value of the superclass.'," />
<item value="Called when this object is removed from the tree permanently. The framework calls this method when this [State] object will never build again. After the framework calls [dispose], the [State] object is considered unmounted and the [mounted] property is false. It is an error to call [setState] at this point. This stage of the lifecycle is terminal: there is no way to remount a [State] object that has been disposed. Subclasses should override this method to release any resources retained by this object (e.g., stop any active animations). {@macro flutter.widgets.State.initState} Implementations of this method should end with a call to the inherited method, as in `super.dispose()`. See also: [deactivate], which is called prior to [dispose]." />
@ -54,13 +56,11 @@
<item value="decimal" />
<item value="The number is decimal, allowing a decimal point to provide fractional. This flag is only used for the [number] input type, otherwise `null`. Use `const TextInputType.numberWithOptions(decimal: true)` to set this." />
<item value="The number is signed, allowing a positive or negative sign at the start. This flag is only used for the [number] input type, otherwise `null`. Use `const TextInputType.numberWithOptions(signed: true)` to set this." />
<item value="signed" />
<item value="animating" />
</histories>
<option name="languageScores">
<map>
<entry key="CHINESE" value="441" />
<entry key="ENGLISH" value="442" />
<entry key="CHINESE" value="443" />
<entry key="ENGLISH" value="444" />
<entry key="GERMAN" value="1" />
<entry key="FRENCH" value="1" />
</map>

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