<itemvalue="fix issue when run scan on isolate."/>
<itemvalue="This configuration invokes the native build for the various target platforms and bundles the binaries in Flutter applications using these FFI plugins. This can be combined with dartPluginClass, such as when FFI is used for the implementation of one platform in a federated plugin:"/>
<itemvalue="This configuration invokes the native build for the various target platforms and bundles the binaries in Flutter applications using these FFI plugins. This can be combined with dartPluginClass, such as when FFI is used for the implementation of one platform in a federated plugin:"/>
<itemvalue="Project stucture This template uses the following structure: `src`: Contains the native source code, and a CmakeFile.txt file for building that source code into a dynamic library. `lib`: Contains the Dart code that defines the API of the plugin, and which calls into the native code using `dart:ffi`. platform folders (`android`, `ios`, `windows`, etc.): Contains the build files for building and bundling the native code library with the platform application."/>
<itemvalue="Project stucture This template uses the following structure: `src`: Contains the native source code, and a CmakeFile.txt file for building that source code into a dynamic library. `lib`: Contains the Dart code that defines the API of the plugin, and which calls into the native code using `dart:ffi`. platform folders (`android`, `ios`, `windows`, etc.): Contains the build files for building and bundling the native code library with the platform application."/>
<itemvalue="{@template flutter.material.checkbox.fillColor} The color that fills the checkbox, in all [MaterialState]s. Resolves in the following states: [MaterialState.selected]. [MaterialState.hovered]. [MaterialState.focused]. [MaterialState.disabled]. {@endtemplate} If null, then the value of [activeColor] is used in the selected state. If that is also null, the value of [CheckboxThemeData.fillColor] is used. If that is also null, then [ThemeData.disabledColor] is used in the disabled state, [ThemeData.toggleableActiveColor] is used in the selected state, and [ThemeData.unselectedWidgetColor] is used in the default state."/>
<itemvalue="{@template flutter.material.checkbox.fillColor} The color that fills the checkbox, in all [MaterialState]s. Resolves in the following states: [MaterialState.selected]. [MaterialState.hovered]. [MaterialState.focused]. [MaterialState.disabled]. {@endtemplate} If null, then the value of [activeColor] is used in the selected state. If that is also null, the value of [CheckboxThemeData.fillColor] is used. If that is also null, then [ThemeData.disabledColor] is used in the disabled state, [ThemeData.toggleableActiveColor] is used in the selected state, and [ThemeData.unselectedWidgetColor] is used in the default state."/>
@ -53,12 +54,11 @@
<itemvalue="If no controller is specified, this value indicate whether or not the Lottie animation should be played automatically (default to true). If there is an animation controller specified, this property has no effect. See [repeat] to control whether the animation should repeat."/>
<itemvalue="If no controller is specified, this value indicate whether or not the Lottie animation should be played automatically (default to true). If there is an animation controller specified, this property has no effect. See [repeat] to control whether the animation should repeat."/>
<itemvalue="Targets that defer to their children receive events within their bounds only if one of their children is hit by the hit test."/>
<itemvalue="Targets that defer to their children receive events within their bounds only if one of their children is hit by the hit test."/>
<itemvalue="Translucent targets both receive events within their bounds and permit targets visually behind them to also receive events."/>
<itemvalue="Translucent targets both receive events within their bounds and permit targets visually behind them to also receive events."/>
<itemvalue="Opaque targets can be hit by hit tests, causing them to both receive events within their bounds and prevent targets visually behind them from also receiving events."/>